Ever since Soldner-X was announced mid-last year for PC, I have waited patiently for EastAsiaSoft & Sidequest studios to port it to consoles. Upon learning that a PS3 version was in the works, my excitement level increased dramatically for the game. Now that the game has arrived on the Playstation Network, console gamers everywhere are finally able to see what the hype is all about.
To start off with, the story in this game is mostly secondary, like most games in the scrolling shooter genre (casually referred to as "shmups", or shoot-'em-ups). The player is presented with a brief introduction, explaining the history of the planet that the battle takes place on and how they were thrust into the midst of everything. It's rather straightforward, leaving little to the imagination. It does, however, provide a good backbone for the player to feel as if he or she is fighting for a cause instead of just mindlessly hopping into the game and blowing up everything in sight.
Soldner-X is a visually striking game. Presented in full 720p resolution, and running at 60 frames per second, the game is a feast for the eyes. No matter how many enemies are on screen, or how many explosions are happening at once, the game's engine never skips a beat. Not everything is perfect however, and while the game looks great, the visuals can also tend to become a bit distracting to the player. This is magnified by the fact that when a particularly large enemy explodes on screen, or there is a lot going on, the player can find themselves lost for a few moments. Coincidentally, enemies find this the perfect time to assault the player's ship with a well-timed bullet or missile.
The few reviews that I have come across have mentioned that there are a few irritating parts in the levels. I can definitely say that these "complaints" have some weight to them. There are some stages where the walls are really narrow, and because the collision areas are at times a bit too "wide", the player finds themselves having to worry more about crashing into the scenery instead of trying to dodge the massive amount of projectiles that are thrown their way. Also, there are some spots where there will be mines and other hazards that seem near-impossible to destroy, and yet will be placed in such a spot that half the time are unavoidable. I think that's why the developers opted for a health bar, because they probably knew the difficulty level of some of the stages when they were designing them. If this game was a one-shot, one-kill affair, I think I would have given up on it already. I had enough of that nonsense trying to beat R-Type II without dying so I could retain my weapons for the boss fights.
There isn't anything in the way of online play, but the game does have local two-player co-op, online leader boards, and plenty of hidden stuff to unlock. The game starts out with one continue, and as more points and hidden pickups are gained, the player's "pilot rank" increases and more chances to continue the fight are enabled. Among these pickups are "hidden keys" that unlock special features in the game, such as artwork and other secrets that are viewable in the main menu.
Despite the few flaws listed above, the core game itself is still fun. It's got a great old-school, almost arcade-like feel when the announcer calls out the player's performance (or derides the player for a mistake), and the HUD is bold and neo-retro enough to fit in with the game's art style. I'm a "shmup" fanatic and haven't played a modern one in quite some time (the last one was Gradius V on the PS2). Soldner-X fits the bill quite nicely. Anyone looking for a flashy, challenging shooter definitely owe it to themselves to pick this game up. At 9.99 USD, it's a rather reasonably priced title.
Sidenote:
he game weighs in at nearly 900 MB. While that may not be very surprising to anyone who have downloaded a lot of games over the PSN in the past, anyone who is hoping for a Xbox LIVE port of this will probably have to end up playing it on the PC or PS3 due to the size limitations of many Xbox LIVE titles. In my opinion however, it's worth it.
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I definitely prefer these earlier updates. Why not make it a point to do this every week?
I think I might finally have to get Rainbow Moon, since the bundle is so inexpensive now.
TGH Writes:
"The sequel to the PSN Exclusive Soldner X: Himmelsstrumer: Soldner-X 2: Final Prototype has gotten quite a beefy update and overhaul in comparison to the last installment of this PSN exclusive series. Here are some recently released screenshots, along with new information about the game, hope you enjoy."
"PSN exclusive series"
What? The first released on PC a year before PSN.
Anyway looking forward to this sequel. The first was one of my favorite PSN titles with its classic arcade shooting action/challenge, crisp visuals, and amazing sound track.
Billy Withers talks with SideQuest CEO Markus Pukropski about the success of Soldner-X: Himmelssturmer and what's in store when it's upcoming sequel Söldner-X 2: Final Prototype arrives.
Very good review, i got the game after seeing the trailers but i did not know what to expect as i have never played a schmup before and the game is great, go download it, i think it is hard but it is well worth it