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Final Fantasy XVI
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PS5
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9.2
60 Reviews
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157
Why Final Fantasy 16 Is A PlayStation 5 Exclusive
365d
ago
Interview
gameinformer.com
260°
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Final Fantasy 15 Criticism Is A Reason Final Fantasy 16 Isn’t An Open World Game
359d
ago
Interview
gameinformer.com
110°
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Final Fantasy 16 Is Rated Mature Because It’s More Realistic And Regulations Are Stricter
355d
ago
Interview
gameinformer.com
100°
1
Final Fantasy 16’s Endgame: New Game+, Ultimaniac Mode, And More
360d
ago
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gameinformer.com
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50°
Final Fantasy 16's DLC Director on The Rising Tide, 16's Success, and What Makes a Great Expansion
34d
ago
Interview
pushsquare.com
60°
Final Fantasy XVI: The Rising Tide Interview - Naoki Yoshida and Takeo Kujiraoka
56d
ago
Interview
mmorpg.com
140°
12
Final Fantasy XVI Developer Q&A - New Engine (No Forspoken Tech), Arcade Mode, Global Leaderboards
447d
ago
Interview
wccftech.com
160°
18
Final Fantasy 16 is not open world, “but it’s not linear, either”, says dev
447d
ago
Interview
vg247.com
240°
54
Final Fantasy 16 Designers Discuss Why The Series Hasn’t Been Turn-Based For A While
442d
ago
Interview
gameinformer.com
120°
16
Final Fantasy 16 Producer Reveals New Details on Summons And Party Members
698d
ago
Interview
ign.com
140°
15
Final Fantasy 16’s Developers talk Game of Thrones Comparisons, Sidequests, and Representation
564d
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Interview
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100°
3
“We have a dream team on 16” - Final Fantasy XVI Developer Interview
360d
ago
Interview
rpgsite.net
110°
7
Final Fantasy 16 has 11 hours of cinematics alone
447d
ago
Interview
vg247.com
120°
2
Final Fantasy XVI Is A Lot Like God Of War, And Its Director Knows It
447d
ago
Interview
gamespot.com
80°
1
Final Fantasy XVI Interview: Naoki Yoshida Discusses Creating a More Mature Final Fantasy & More
365d
ago
Interview
techraptor.net
80°
3
Why Final Fantasy 16 Spans Multiple Decades Of Clive’s Life
356d
ago
Interview
gameinformer.com
90°
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We Flew To Japan And Nerded Out With Business Unit III Over Final Fantasy XVI
441d
ago
Interview
well-played.com.au
70°
‘Final Fantasy XIV’ director discusses the challenges of building an always-online game
1189d
ago
Interview
washingtonpost.com
70°
4
How Final Fantasy 16 reinvented a "stale" 35-year-old franchise
365d
ago
Interview
gq-magazine.co.uk
70°
3
Interview: Final Fantasy 16's Devs on Clive's Name, God of War's Leaves, and Fulfilling Fans
364d
ago
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pushsquare.com
70°
1
The Music Of Final Fantasy 16: Part 3 – Finding A Main Theme
351d
ago
Interview
gameinformer.com
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60°
FFXVI’s Combat Director Is Excited To See What Unexpected Things Players Accomplish In Battle
357d
ago
Interview
gameinformer.com
70°
The Music Of Final Fantasy 16: Part 2 – The Victory Fanfare
352d
ago
Interview
gameinformer.com
70°
Final Fantasy 16 Pre-Launch Celebration Q&A - Square Enix Talks Development
342d
ago
Interview
mp1st.com
60°
Final Fantasy XVI stars on the impact of Final Fantasy, fun fan interactions
340d
ago
Interview
mobilesyrup.com
60°
How To Build A New Final Fantasy: An Interview With Creative Business Unit III
349d
ago
Interview
gameinformer.com
60°
PlayStation Partner Awards report and interviews with game creators
169d
ago
Interview
blog-ja-playstation-com.translate.goog
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