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BioShock (Xbox 360)
 
 

Industry News
Levine: Games Are the Convergence of Everything
1 day 9 hours ago | Industry News | Interview | BIoodmask
It is unfair to give Ken Levine all the credit for "Bioshock's" success. A team of some 70 people built the game about an underwater have...
10°

Industry News
CVG: 2K Boston Interview
79 days 13 hours ago | Industry News | Interview | BIoodmask
One year since the release of BioShock, CVG finds 2K Boston's creative director Ken Levine, lead programmer Chris Kline, and lead designer Bill Gar...
10°

Multi
OXM: Ken Levine interview - Part 1
83 days 14 hours ago | Multi | Interview | skynidas
OXM writes: "Ken Levine, the creative director at 2K Boston, was recently at the Develop conference in Brighton along with fellow Bioshockers ...
10°

Multi
Gamasutra - Postmortem: 2K Boston/2K Australia'...
92 days 15 hours ago | Multi | Interview | harry190
Gamasutra is proud to be publishing notable Game Developer magazine postmortems online for the first time - starting with project lead Finley revea...
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Guitar Hero Players!
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So you've played Guitar Hero and Rock Band, and now you're ready for the real thing? Let them know what you really want this holiday at www.arealguitar.com!
30°

E3 2008
Exclusive Bioshock 2 Interview
115 days 23 hours ago | E3 2008 | Interview | SlappingOysters
From gameplayer... "With a BioShock sequel (or prequel) shrouded in secrecy, Gameplayer was given an exclusive opportunity to speak with 2K M...
10°

Industry News
GI.Biz Interview: Ken Levine - Part Two - 2K Bo...
118 days 9 hours ago | Industry News | Interview | Cyrus365
GamesIndsutry.biz writes: "In part one of the GamesIndustry.biz interview with 2K Boston chief, Ken Levine, he talked about development costs,...
10°

Multi
Thinking BioShock: From Tech to Philosophy
118 days 12 hours ago | Multi | Interview | BIoodmask
Christopher Kline, technical director for 2K Boston, recently gave a lecture at Paris GDC on modern classic BioShock - co-developed by Kline and hi...
10°

Multi
Eurogamer Interview: Building BioShock
118 days 22 hours ago | Multi | Interview | BIoodmask
Levine and his team - including design lead Bill Gardner and technical director Chris Kline, both of whom joined Eurogamer for this interview - are...
10°

Industry News
EDGE Interview: The Truth About Ken Levine
162 days 13 hours ago | Industry News | Interview | BIoodmask
Chris Kline with BioShock house 2K Boston describes a humble, close-knit development team, and a creative lead that's more nerd than rock star in t...
30°

Gaming
Interview: Microsoft & the Co-op Gaming Bil...
187 days 19 hours ago | Gaming | Interview | Superfragilistic
1UP writes: The average modern gamer might argue that Halo kick-started their obsession with co-op gaming, but the people behind the recently-...
10°

Gaming
Ken Levine on BioShock's Narrative Drive
223 days 5 hours ago | Gaming | Interview | TnS
The evocative 2K Boston/Australia developed first-person action title BioShock is renowned for delivering one of the most compelling narratives yet...
90°

Multi
2K Marin Interview: Following Up BioShock
244 days 19 hours ago | Multi | Interview | TnS
2K Marin creative director Jordan Thomas pulls back the curtain on BioShock's Fort Frolic - the secret is hidden in what isn't there - and hints at...
60°

Industry News
Next-Gen.Biz: The Ken Levine Interview
245 days 21 hours ago | Industry News | Interview | Cyrus365
Next-Gen.Biz writes: "He's just that big now. We only have to say it's a Ken Levine interview and you're hooked. And if you're not, well, you'...
30°

Dev News
On the Hot Seat: BioShock's Ken Levine
257 days 10 hours ago | Dev News | Interview | BIoodmask
Make no mistake, it takes a village to make a videogame. But someone in said village has to order the pizzas on Fridays, and decide who's going to ...
120°

GDC 2008
Peter Molyneux Talks Fable 2, BioShock Lessons ...
259 days 5 hours ago | GDC 2008 | Interview | TnS
At long last MTV Multiplayer has transcribed its GDC interview with Peter Molyneux, head of Lionhead Studios and chief architect of the Xbox 360 fa...
10°

Multi
Levine la vida loca - Edge interview
259 days 11 hours ago | Multi | Interview | TnS
Conducting an interview with Ken Levine is quite a workout. He talks fast and by the time you've digested the last thing he's said, Levine has shot...
10°

GDC 2008
X-Play Exclusive Ken Levine Interview @ GDC 08
276 days 22 hours ago | GDC 2008 | Interview | The Round Peg
X-Play catches up with Ken Levine, creator of BioShock, for an exclusive interview.
10°

GDC 2008
Interview: 2K Boston's Ken Levine - Storytellin...
280 days 19 hours ago | GDC 2008 | Interview | Cyrus365
GamesIndustry.biz writes: BioShock was one of the success stories of 2007. Developed by 2K Boston / 2K Australia, the game was awarded "Best X...
50°

GDC 2008
GDC: Warren Spector and Junction Point Studios
284 days 3 hours ago | GDC 2008 | Interview | TnS
Warren Spector, best known for his work at Ion Storm on Deus Ex, is working on something new at his new spot at Junction Point Studios. IGN had a c...
100°

Dev News
G4 Exclusive: Mark Rein Interview
322 days 7 hours ago | Dev News | Interview | The Round Peg
G4 The Feed - Thursday, January 17, 2008: G4 caught up with Epic Games vice president Mark Rein to chop it up about Unreal Tournament 3, the f...
80°

Gaming
BioShock creator on System Shock 2, AI, Design ...
335 days 21 hours ago | Gaming | Interview | MK_Red
Creative Director of BioShock Ken Levine speaks on working with AI, the Creative Process, and what nearly didn't make it in the game. GamePro:...
50°

Multi
Ken Levine talks BioShock - The VGA acceptance ...
348 days 22 hours ago | Multi | Interview | TnS
As Sam commented on, an ill-conceived publicity stunt by GameCock (for which they did apologize) at the Spike VGA's threw the show off and left Ken...
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Guitar Hero Players!
AdBot | Advertisement
So you've played Guitar Hero and Rock Band, and now you're ready for the real thing? Let them know what you really want this holiday at www.arealguitar.com!
150°

Gaming
Cliff B's Favorite Unreal 3 Game "Biosho...
366 days 13 hours ago | Gaming | Interview | N4G-GaMr
While most people perceive game designers as geeky, shy dudes, Epic's flamboyant Cliff Bleszinski aka Cliffy B tells a different story. In case you...
80°

Gaming
5 Things That Uncharted Game Director Looks for...
366 days 15 hours ago | Gaming | Interview | TnS
Newsweek's Make or Break series asks prominent developers and reviewers to share the five key features, details, methods or flaws that they look fo...
70°

Multi
The Mini-Game Interview - BioShock Hacking
395 days 9 hours ago | Multi | Interview | TnS
2K Boston designer Dorian Hart and MTV's Stephen Totilo discussed the inspiration for BioShock's hacking, the mixed fan response, what Hart and tea...
20°

Multi
Games Radar: The Evolution of BioShock
418 days 17 hours ago | Multi | Interview | TnS
From slugs to Little Sisters. From elephants to Big Daddies. Witness the creation of BioShock, the weirdest game ever - according to Games Radar. ...
1090°

Multi
BioShock, Halo 3 not "next-gen"
421 days 13 hours ago | Multi | Interview | TnS
Frontier Developments boss David Braben believes BioShock and Halo 3 are not examples of "next-gen" games. He was speaking exclusively to...
240°

Multi
Crysis dev on DX10, New IPs, BioShock and Halo 3
426 days 23 hours ago | Multi | Interview | MK_Red
With Crysis finished, what's in store for this ever expanding company? Looks like EA and Crytek are going to partner again for a new IP release th...
20°

Multi
Q&A: Diving deeper into BioShock's story
441 days 6 hours ago | Multi | Interview | THC CELL
Shortly after 2K Boston's first-person shooter BioShock launched on the Xbox 360 and PC in August, GameSpot spoke to studio head Ken Levine about t...
10°

Gaming
Q&A With BioShock Composer, Garry Schyman
441 days 15 hours ago | Gaming | Interview | BB
Gaming Today had the opportunity to conduct an interview with the man behind the soundtrack, Garry Schyman. In the interview, you'll learn Garry's ...
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