10°

TXB: Tempest XBLA Review

For those of you out born in the '80s or later with no idea what Tempest is, the game was Atari's first attempt at using vector-based wireframe models to simulate 3D action. The game's controls consisted of two fire buttons (a regular blaster and the ultra-powerful "Super Zapper") and a dial used in place of a joystick. Players control a ship at one end of a playfield, while enemies come down in a steady stream from the other end. Using the dial, players rotate along the edge of the playfield (or "around" it, if it's something like a tunnel; each playfield is a different shape) and shoot the enemies before they make their way through. Think Space Invaders, but with depth.

3/10
Genuine - contributor
Published: 721 days 20 hours ago | Review | Xbox 360
 
 

Showing: 0 - 0 of 0 Comments
Add Comment (Gamer Zone)
Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
Read More...
 
 
You must log in to post comments.
Username:  
Password:  
 
 
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News