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Blacksite was Calamitous, says Creative Director

Speaking at the Montreal International Game Summit 2007, Smith admitted to numerous problems during Blacksite's development, reports Wired.

Smith, who explained that he "wasn't excited about this Area 51 game" when he joined the project, said that "with a year to go the game was disastrously off rails".

"Everyone was forced to share tech. It took eight months to get one thing working." Once it was up and running, "it went straight from alpha to final", leaving hardly any time to polish the game, something Smith labelled "completely reprehensible".
Boldy - contributor
Published: 754 days 2 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 

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