Over the weekend, rumors spread that Too Human had hit a major development snag. Word was the makers of the Norse-mythology-inspired sci-fi Xbox 360 game were discontinuing use of the Unreal Engine 3 in favor of an all-new proprietary engine. The alleged reason for Too Human losing Unreal Engine was that it was not running well on the 360, even though it is the basis for Gears of War and Mass Effect, two of the most visually complex games in development for the platform.
Today, Microsoft reps sent GameSpot a statement from Dyack strongly denying that Too Human was ditching the Unreal Engine or that it was in development limbo.