OXM UK writes: "This is a coming of age story. Team Fortress 2 began life on the Xbox 360 naïve and inexperienced. The inability to set up dedicated servers, combined with an overly ambitious 16-player limit meant that most matches were plagued with lag.
While the PC version of the game prospered, numbers on Xbox Live dwindled. But it was still yet to enter its rebellious phase, making things even more difficult. As players discovered server hacks in the PC version, they migrated to Xbox Live and made the game even worse.
For about a year after its launch, it was common to walk into a server with invincible players, the gravity turned off, bases you couldn't capture and enemies that could spawn turrets inside your base. There was outcry, but somehow a patch never materialised..."