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Remedy Defends Alan Wake Changes

Alan Wake developer Remedy has explained its decision to remove sandbox elements from the long-awaited action adventure game.
Alternative Sources:
Alan Wake no longer sandbox... - el33tonline.com | By: OliverKO
AndyA - contributor
Published: 170 days 10 hours ago | News | Xbox 360 | PC
 
 

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Natsu X FairyTail - 170 days 11 hours ago
1 -
"It's not a good mixture with storytelling. For it we would have been forced to make such compromises in the game that we at Remedy don't want to. The most important thing for us is a compelling story and so we decided to go in that direction"

Amen.

I dont mind if they removed the Sandbox part of the game because Theres WAYYYYY to many Sandbox games nowadays and for somekind of reason that's the new trend in gaming.
Imagine playing a Resident Evil 1 , Silent Hill 1 type of game in a Sandbox type of game! that's a big WTF.
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Maticus - 170 days 11 hours ago
1.1 -
What he said..
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Leord - 170 days 11 hours ago
1.2 -
Everything is not fun in a sandbox :)
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Dorjan - 170 days 11 hours ago
1.3 -
agreed
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shingo - 170 days 10 hours ago
1.4 - Whoaaaaa!!
Am I the last one who got to know this!? :(((((((

It's no longer a sandbox game? Man, one of the MAIN reasons why I was very interested in this game is its sandbox nature with all those beautiful graphics. This is seriously a huge letdown for me. :(

And to those who agree with this step by Remedy, well yeah now the game is more focused on the story but be sure that it has lost a huge portion of fun elements. I was very impressed in 2007 when I saw the first screens of the game. That stunning, dynamic world NEEDS to be free-roamed. :(
1.5 Vx_ | 170 days 8 hours ago - deleted by mod -
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GVON - 170 days 8 hours ago
1.6 -
No way,I was looking forward t just driving around searching for stuff and getting freaked out if I broke my car,then having to roam the woods trying to find a hut or something.

I was left slightly disappointed by the stage demo,and now this :( been waiting for it since I seen it my UK OXM all those years back so my hype has died a little.
But at least the atmosphere is good,but I get a feeling the scale the people/press had once assumed from early previews was more than remedy could deliver,and i'm guessing the game was scrapped more than once during development
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Syronicus - 170 days 8 hours ago
1.7 - The one bragging right that this game gave was...
That it was a sand box game and looked absolutely amazing at the same time. Now I understand why the demo at E3 looked so good. They got rid of the sand box aspect of the game and were then able to ramp up the graphics. If I had it my way, I too would do as they have since sand box games are not entirely my cup of tea.

We all know that most, save for inFAMOUS, sandbox games do not look as good as other genre titles because of the size and scope of the game so for them to drop the sandbox idea and make a better looking game here is the best choice possible IMHO.
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shingo - 170 days 8 hours ago
1.8 -
I'm starting to believe they had faced some technical issues and found it best to drop the open-world elements. That "more focused storytelling" excuse I don't buy.

When they showed the game back in 2007, one of the key points Remedy told us that it's a sandbox horror adventure. This is how I have always thought of Alan Wake. Until now >:[

Maybe it was a mistake to show the game to the public that early. Damn hype.
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Marcelles25 - 170 days 6 hours ago
1.9 - just goes to show you at E3
in 05 they announced it for the 360 and pc. every bit of footage they shouwed running it was on pc and it showed realtime lighting and open sand box roaming then E3 09 comes they show first footage on 360 and no longer open world!? it just makes you think.

MGS4 has a great story not because its linear but because they have CUTSCENES and they dont have to sacrifice the sandbox element.

they could of been innovative with the way they told the story like Splinter cell how things super impose off the walls

they made this move purely because the 360 couldn't handle it and to tell you the truth i dont think the ps3 could handle it because both systems dont have enough ram and thats the most important hardware for a sandbox title thats ............
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Marquis_de_Sade - 170 days 6 hours ago
1.10 -
I'm glad, I can't stand sandbox games. My favourite are games with multiple routes or ways through levels, like MGS4 or Halo to some extent.
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ThanatosDMC - 170 days 6 hours ago
1.11 -
I thought it was gonna be bigger than Silent Hill games since SH is somewhat linear except for those instances when you go for a more different ending.

Guess, we cant drive off cliffs or whatever crazy stuff we do in sandbox games.
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Shepherd 214 - 170 days 6 hours ago
1.12 - @Shingo
and anyone else that thinks this is a problem,

You have to understand this from a developer's point of view. I completely agree with Remedy on this decision because i believe a well told story is the most important aspect to this type of game, and if you try to include sandbox elements, it makes things much more difficult.

Not only will you have to deal with budget concerns, but you also have time constraints, technical issues like trying to program good A.I. that will function decently is a sandbox world, and simply put, they would have to sacrifice other aspects of the game(such as story, maybe some other important details that require much attention) in order to make the sandbox style work. They would have to pure more resources into the sandbox stuff and spend less time crafting a great cinematic experience. Do you nerf the story aspects in order to make a game that many other games have already mastered? or do you make a compelling story, something that few games try to do?

I am glad that the story i am looking forward is not being compromised for something that i feel is less compelling and interesting. From the start, Alan Wake was promised to be a cinematic experience, something that has drawn in gamers who enjoy a great story for 5 years now, all of them following Alan Wakes development. For me they are making a responsible decision. This sort of situation is not as easy to solve as many of you would like to believe.
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edgeofblade - 170 days 5 hours ago
1.13 -
If they start talking about the story as the most crucial part of the game, you know the game will suck. Games that put too much emphasis on story usually have under-developed gameplay. There are certainly exceptions, but that's the general rule I follow.
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talltony - 170 days 5 hours ago
1.14 - While I dont mind
they removed the open world elements out of this game. It is blatantly obvious it is because of the limitations of dvd 9.
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Greywulf - 170 days 5 hours ago
1.15 - I'm sorry but I called this one. Remedy has been showing nothing.. and this is why. They removed the ENTIRE REASON ANYONE WAS HYPED FOR THIS GAME. The "dynamics", the "scale", the "lighting". Everything that was shown in 2005 no longer applies to the game they showed at e3. Check all the alan wake stories and the dedicated "following"
Not only were there excuses for the graphics saying "well its because its a sandbox.. thats why it doesn't break any new ground or look like Uncharted" Remedy ran up against the reality of the 360, and now they have removed the sandbox portion from the game, which I imagine is a re-write of an entire engine, and it still didn't get any nods at e3. more than likely because this was the version they've only been working on the mechanics recently, not the PC-Tech demo version from 2005.

So we are here, in 2009. Alan Wake isn't sandbox, and its visuals aren't on par with Uncharted, let alone Uncharted2. There was a ton of "wait for alan wake" talk as far as showing off the capabilities of the 360.

There you go.

Sure it will be a good game. But We have to go from 2009 on, since nothing else applies.
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himdeel - 170 days 5 hours ago
1.16 - Well one of my most favorite games (MGS4) had multiple paths...
...and was not a sandbox game. I think Remedy will make a great game and fans will be very satisfied to me that's what really matters. I can't play sales. Even while the prospect of this game being sandbox at one time was very exciting it's still should be a great experience.
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Blaze929 - 170 days 5 hours ago
1.17 - Defends?
Who the hell was attacking/complaining about the change? They know what they are doing, its Remedy.
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SL1M DADDY - 170 days 4 hours ago
1.18 - So basically the game has now become another Silent Hill or Alone in the Dark?
This game was hyped to be the best looking title to hit the Xbox 360 in the near future and now it's just another action horror game... Boy, the future sure is not as bright as it was a few months back.
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MrEko - 170 days 4 hours ago
1.19 - Thats funny
Cause I've always had the feeling there aren't enough sandbox games. Especially, good ones. I don't have enough time to list cut scene, mission based games and First Person Shooters but, I guarantee there are more of them than sandbox games.

On the flip side. I totally agree with their decision if it is what is best for the game. There is nothing worse than a crappy sandbox game or a sandbox game that acctually isn't (Think Driv3er). If their hearts aren't in it to make it a sandbox- so be it.
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shingo - 170 days 3 hours ago
1.20 -
@ Blaze929: Dude, tons of people are disapointed by this. Go to the official forums and see it for yourself. I'm disapointed to be honest and my hype went down much.

And I don't get how some here are comparing the success of non-sandbox games like Resident Evil or MGS to Alan Wake, lol. Those are different things. This game was first shown as an open-world horror adventure, that's the MAJOR idea the game is built upon and in a way it could have redefined the horror genre with that.

It's like one of the posters here said "it's no longer the same game". It could turn out to be good (please don't be another Alone in the Dark) but it's definitely not the Alan Wake I was hyped for.
1.21 SL1M DADDY | 170 days 3 hours ago - deleted by mod -
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orange-skittle - 170 days 2 hours ago
1.22 -
@ Marcelles25

WTF are you talking about? When was MGS4 a sandbox game? The game is linear. Just because you have a broader scope to walk around in doesnt change the fact that the game initiates cutscenes when you take the designated path. There's no side missions or alternative endings that change the initial outcome?

These people did Max Payne, why would you question their decision making...you're all just nerds. These people get paid to make AAA titles and you can clearly see Alan Wake has a complicated story. Especially since light plays a big role in the game. He cannot eliminate the shadow spirits w/o light. Sometimes the flashlight batteries go out and he has to find alternate sources, so how do you encompass this element in a sandbox game? Use your f-ckin' head and stop thinking like a nerd that collects hentai pics and movies.
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Marcelles25 - 170 days 2 hours ago
1.23 - @above
im gonna take it you didnt understand me

look at my comment, "MGS4 has a great story not because its linear but because they have CUTSCENES and they dont have to sacrifice the sandbox element. "

Rephrased,"MGS4 has a great story not BECAUSE ITS LINEAR but BECAUSE IT HAS CUTSCENES and they (being REMEDY) dont have to sacrifice the sandbox element for story telling if they added cutscenes..............
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GWAVE - 170 days 2 hours ago
1.24 -
This is sad. Alan Wake was hyped up to be an epic game of epic size and scope with a huge world to explore. And of course, the huge world PLUS the great graphics is part of why people payed attention to it (much like the original Far Cry and Crysis: size + graphics).

But now we're saying goodbye to the open world. Oh well. I'm sure the media will find a way to spin this around and make it look good. I'm gonna laugh when next week we see some article titled "Uncharted 2 isn't open-world because of limitations in the Cell".
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Arnon - 170 days 2 hours ago
1.25 -
Lol? They said that there's still exploration in the game. The only people who are complaining from what I see are people who's comments do not even belong in this thread.

"This game's gonna suck! We all know how Remedy is! They make terrible games and lie to us and have ever since FOREVER!"

First off, the whole "sandbox" thing? Yeah, that was talked about back in 2005 and then went into the shadows. So I'm not sure where you guys are getting the fact that 2005 = 2009. If you saw the footage/gameplay/screenshots back then and saw what it is now, it's almost done the Splinter Cell: Conviction.

Secondly, just shut up. None of us have played the game. The only justification of how good this will be is to look back at their past creations. Which, to say the least, were revolutionary.

Time to round um up.

SL1M DADDY
Greywulf
Shingo
Dustgavin
Vx_

Mods, where are your bansticks?
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cyberwaffles - 170 days 2 hours ago
1.26 - i'm kind of curious why they REALLY changed this
i'm probably talking out of my ass, but could it be that free roaming would be too much for the 360 to handle? i mean from what i saw during tech demos on the PC, i couldn't possibly see the 360 or even the ps3 pulling it off. not taking potshots at anyone, just wondering if there was actually technical limitations with the console version which forced them to pull back some features and gameplay elements.

i could all be wrong and just speculating, but i know there has been a lot of bullshit talk from developers and PR's in the past such as sony saying the reason they got rid of rumble for the sixaxis because it was "last gen" and it interfered with the sixaxis motion sensor in the controller when it was actually because of a lawsuit.

i do agree that the sandbox style of gameplay could have possibly compromised the story, but i still think the story could've been perfectly in tact no matter what. imo, it's possible to make a very linear game out of a sandbox game (no matter how oxymoron that sounds.) just my two cents.
1.27 Trebius | 170 days 1 hour ago - User only got 1 bubble - Show
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JokesOnYou - 170 days 1 hour ago
1.28 - If it turned out to be a great open world game action-horror game that would've been awesome, but its a new IP ....
If Remedy thinks this decision will make a better more focused game on storytelling, and gameplay rather than sacrificing a bit of one of these more important elements for "free raoming" then I'm all for it....the game is looking amazing and the E3 demo looked like spooky fun game, so strip away the open-world aspect and you're left with a awesome action-horror game.....I'll take that any day vs an unfocused game that had so much potential but ultimately wasn't as good as it should of been because the dev's didn't make the right decsions for the game. Remedy knows what their doing....I don't make a lot of predictions, but I'm usually right when I do, you watch, AW will be awesome....well based on what we've seen so far and Remedies track record its really a no brainer.

JOY
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SL1M DADDY - 170 days 1 hour ago
1.29 - @ Arnon
Go cry to mommy little one. It's called an opinion and last time I checked, it was OK here to have one. If you don't like it then make your own website and play Nazi and ban anybody that doesn't agree with you.
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Arnon - 170 days ago
1.30 -
"LOL @ the fanboys that defend this crap."

"@ Pennywise
Not true!!!

If it were released on two discs, then it could be officially called last gen."

"What do you mean no weather? No night? No ralley racing?

What a joke! I was at least expecting that with two DVD's and only 400 vehicles that they could at least toss in a night driving level or some dirt tracks. And this is supposed to compete with GT? Really?"

These aren't opinions. This is trash. Especially in a place where you do not even like the thing they're talking about. That, by the way, is trolling. Open Zone is your turf.
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GUNS N SWORDS - 170 days ago
1.31 -
splinter cell conviction's half stealth half sandbox, crackdown2 is a sandbox, assassin's creed 2 an other sand box game, GTA4's 2nd dlc......more sandbox.

i got over 150 hrs of sandbox rigth there, do i really need 20 hrs more?

people, has anyone yet gotten the chance to fully complete gta4...once. (let alone twice like i have :)

ok with that out of the way, frankly it didn't even cross my mind that this game was going to be a sandbox game. (if you look at the gameplay it all points to a "pre-determined" pathway, if you correctly look at it.)

http://www.gamersyde.com/st...

honestly i'm fine with whatever gameplay style remedy wants alan wake to be, i just want the game to look like the way it does right now, and to be done.
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whothedog - 170 days ago
1.32 -
AW will still probably be good but I think the main reason it stood out is because of the sandbox aspect. I'm sure they can take it out and rework the engine/game so that its still a good game but I don't think it will be as memorable as if it followed through with the sandbox side of it.

Only thing I question is how long did they change this and why are they now telling the fans/followers of the game of these details. I don't really care why just seems like they would have had to make this decision awhile ago and if that's true than why we hearing about it now.
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Marcelles25 - 170 days ago
1.33 - YOU GUYS DONT GET IT!!!!!!!
THE REASON WHY THIS GAME WAS GNNA BE BIG IS BECAUSE IT HAD GOOD GRAPHICS AND WAS AN OPEN SANDBOX....THATS WHY THERE WAS SO MUCH HYPE BEHIND IT

and now remedy cant live up to what they PROMISED at the beginning and then they use a cover up like,...Well we needed to have a good story

well if they are good developers (which they are) they should of found away to incorporate the story in a unique and more interesting/innovative type of way
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beans - 170 days ago
1.34 -
"Alan Wake isn't sandbox, and its visuals aren't on par with Uncharted, let alone Uncharted2."

Wow...trolling at it's finest lol.
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GiantEnemyCrab - 170 days ago
1.35 -
"Lol? They said that there's still exploration in the game. The only people who are complaining from what I see are people who's comments do not even belong in this thread."

Exactly. It's the same usual suspects Greywulf, TallTony, Sl1mDaddy. It's the same PS3 fanboys that whine and complain about 360 constantly. These guys could give 2 sh*ts about this game and they are acting like drama queens. I'm on the Remedy forum and people are NOT freaking out about this.

This is FN Remedy and they have their reasons and don't give this DVD9 crap a go when you have no grounds for any of your slams on this game. Their is still exploration, the graphics still look off the hook and the atmosphere is still the same and looks excellent.
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Whut - 169 days 22 hours ago
1.36 -
the game will still be good.
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y0haN - 169 days 21 hours ago
1.37 -
I think we can give them the benefit of the doubt, it's Remedy. Max Payne & 2 were amazing games.
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cmrbe - 169 days 21 hours ago
1.38 - If thats the case
then why did it take 5 years for them to come to this descision?.

It really dosen't look good for them or this game. Sounds like Too Human to me.
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JokesOnYou - 169 days 16 hours ago
1.39 - right GEC...
The game STILL has exploration....however it is understandable if some 360 fans are dissapointed that it won't be a full sanbox game, honestly I didn't know it was originally suppose to be a sandbox title until recently. Reading the forums and previews I always thought the hook was the story and the use of light/dark was what many talked about, including weather and graphics. All of that is still there...so I don't see anything worth "defending" on Remedys part...and not surprising the ones complaining the loudest are the usual ps loyal folks.

JOY
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rockleex - 169 days 15 hours ago
1.40 - Wow...
Just imagine if it was a PS3 game that went through this.

The internet would self-destruct with the amount of articles claiming Sony's death.
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Chazmers - 170 days 11 hours ago
2 -
I think Alan Wake is going to be hyped into something that it wont be able to deliver. If the removal of the sandbox environment does lead to a compelling story then I will be all for it. I'm going to be sitting on the fence until I play this.
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Leord - 170 days 11 hours ago
2.1 -
Well, there's of course always the risk removing features is just that - a feature that is removed, and the game is less for it. I think this seems like a positive change though...
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AndyA - 170 days 11 hours ago
3 -
It's worrying though isn't it? A very long development period and changes so late in the day?
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Natsu X FairyTail - 170 days 11 hours ago
3.1 -
not really.

Remember SplinterCell:Conviction's 1st Style of Game?

it was kind of a Sandbox game but in the end they went back to the board and came up with this new Style that looks even better than what they had showed us at the past E3s .

plus its remedy we're talking about! Only Quality!

:)
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Fyzzu - 170 days 11 hours ago
3.2 -
Are these changes late in the day, though? Bear in mind we haven't really heard anything about Alan Wake in a long, long time - E3 was the first "reveal" we've had on it for what seems like years. This might've been in the works for awhile.
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Fyzzu - 170 days 11 hours ago
3.3 -
Come to think of it, Max Payne is a pretty good comparison for them to make. In much the same way, we had absolutely no info on that for ages and it started popping up on vapourware lists before there was the big reveal and media blitz just prior to release, with a lot of stuff (as the post said) changed.
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AndyA - 170 days 11 hours ago
3.4 -
Fair point and I do have some faith in Remedy. Just wasn't convinced by the E3 demo.
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Vx_ - 170 days 8 hours ago
3.5 - Ai say don't get your hops high
da game guna be shorter for sure
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KingsofOmega - 170 days 2 hours ago
3.6 - This is almost unfair
Guerilla were practically getting hatemail for not having Co-Op in Killzone, and now Remedy remove basically the entire gameplay, form a game with an even longer development cycle, and suddenly this is a 'great move'?

I hope this gets ripped to shreds by reviewers.
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