The 8-bit Nintendo days are remembered fondly for some of the classic side scrolling action titles that were frustratingly difficult and took months of gameplay to master. From jumping patterns and the rhythm of enemy attacks, these games rewarded people persistent enough to play over and over again.
One of those games was Bionic Commando, a game that broke the mold by taking out one of the staples of side scrolling video games - the main character Nathan "Rad" Spencer couldn't jump. Instead he a bionic arm that could grapple onto ledges, and let the character swing across gaps, and chasms. Now more than 20 years after the 1988 introduction, Spencer is back and he's still got the arm, but this time is swinging into the next generation in 3D...