280°

Console Crysis 2 a "breakthrough"

Eurogamer.net Writes:

Crytek boss Cevat Yerli has explained why it's taken the developer so long to commit to making its games for consoles, as it will with its next, Crysis 2: it's perfectionism.

There was 2 to 3 years of technical research and development into consoles before development on Crysis 2 started," Yerli told Gamespot. "We had to make a technological breakthrough before we could commit to those quality bars."
Alternative Sources:
hanmik - contributor
Published: 172 days 16 hours ago | News | PlayStation 3 | Xbox 360
 
 

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Rhythmattic - 172 days 15 hours ago
1 - I've gotta Say I'm happy to hear this.
"They're not competing versus each other; they're competing within PS3, within 360, within PC."

Give everyone what they can get.... No prejudice...

This will hopefully make the industry step back and think.
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Raiinstorm81 - 172 days 15 hours ago
1.1 - I Agree
More devs need to be like this, use the power of each platform as best you can everyone Wins

Reminds me of the SNES Genesis days.
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commodore64 - 172 days 14 hours ago
1.2 -
"If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3... They're not competing versus each other; they're competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us."

The above quote means this will be THE definitive multiplat comparison.

Given that each platform will be maximised,
if the PS3 doesn't measure up, then no excuse will hold up either.

Can't wait for this one!
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All-3 - 172 days 14 hours ago
1.3 - At the end of the day, it depends on...
At the end of the day, it depends on... time = money.

With EA or any outside publisher, there's only so much time/money that any game project will receive. Very few games outside of 1st/2nd party development teams will get a green light for the - 'however long it takes' - or 'when it's done' treatment... and even then, there's usually a limit at some point.

Crytech talk ideally... and it all sounds great - but should development begin to run over budget or out of time for the release schedule/s that their publisher has planned... the publisher will step in and start putting its foot down. In the end - it's still a business, and money still rules, regardless of any game developer's intentions. If they aren't self-funded... the publishers paying the bills have a bigger say.
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MegaMohsi - 172 days 14 hours ago
1.4 -
.
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Pistolero - 172 days 13 hours ago
1.5 -
Actually, Commodore64, they already said that they are maxing out the PS3 and they also said that the PS3 and 360 versions will look the same...which tells us that the PS3 is not more powerful than the 360. In fact, I bet the PS3 version will end up looking worse, despite the best intentions of the developer. So, I completely agree with you that "if the PS3 doesn't measure up, then no excuse will hold up either".
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Syronicus - 172 days 13 hours ago
1.6 - @ Pistolero
Don't fall into the trap of believing developers when they say that they have maxed out a console. You would be setting yourself up for a day when you look silly. Trust the proof in the pudding rather than words from somebody trying to sell you something.

What a dev means when they say they have maxed out a console is this, they mean they have maxed out the console using their current code. Later, they will trim down the code and make it more efficient and then make the claim again. Int he end, it is not about the console power but about how the devs use it. Today they will say they maxed it out but then next year come out with a game that looks and plays better. Now, if they can make a game better a year later, how is it that they maxed it out today?

Truth is, they never know what the future will bring and to fall into the trap of who maxed out what console only makes you, the gamer look silly.
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SuperM - 172 days 12 hours ago
1.7 -
Actually this totally depends on how Crytek are utilizing the machines. From what i heard they said the PS3 version would be better with physics while the 360 version would have a slight advantage on shaders, which leads me to believe that they are not utilizing the cell for rendering and which again means that they can probably push more graphics out of the PS3 if they did, but this would affect its performance abit on physics etc. So if the graphics actually look the same or a tad better on 360 then i blame crytek for not utilizing the cells rendering capabilities.
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commodore64 - 172 days 11 hours ago
1.8 -
wow look ^^^^

the excuses have already begun!
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Claudinho69 - 172 days 11 hours ago
1.9 -
except that the ps3 exclusives looks better than all multiplats...
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teraclusterx - 172 days 10 hours ago
1.10 - Breakthrough is Just BS'ing console gamers
Lets be real! here!.
Break through as In???????????????
The only break through I can think of that would benefit consoles over PC's is RAM RAM RAM!!
But guess what there is a break through called Mega texture , created by ID software.(In the Next Doom Engine!).
Too me this hype article means nothing.I wanna see something as gorgeous as the Resistance 2 Chicago Levels or GT5, true 1080p stuff!
to be convinced of Crytech's ability to survive in the console industry!!!

Right now it is ID versus Crytech..lets see if your console engine can BEST the RAGE engine from ID!!

The the PC tech competition begin!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!
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LCF - 172 days 9 hours ago
1.11 -
It's funny that Crytek really pushed the GPU on PCs and yet all that experience on PC is not going to help them if they think the Cell+RSX acts like your high-end CPU and GPU. Parallel processing is still new to game developers and the only groups that has show that they have had the best hand IS Sony and her 1st and 2nd parties.

I hope it's not pure ignorance (turn 10) that they can master the Cell+RSX in one try. I'm sorry Crytek but I have more faith in Sony's developers pushing the system with years of experience (plus Sony help make the Cell+RSX) behind them, then some PC developer that pushed PC's GPU to its limits 2 years ago.
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Consoldtobots - 172 days 9 hours ago
1.12 -
@commodore

you accuse others of making excuses when they are just trying to shed proper light on this scenario. I accuse you of trying to frame the argument and conclusion before we have ANY idea of what this engine will do in a real game. Some of you chucksters try to get one over everytime but there are those of us here who don't fall for that crap. I wouldn't say the cry-engine is the definitive anything until we see how it runs and exactly what processing power it utilizes in the PS3. Like the other poster said if the rendering pipeline doesn't start in the SPUs then this conversation is a waste of time.
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DaTruth - 172 days 1 hour ago
1.13 - @Commodore
Funny cause I just said this!

What PS3 can do: Infamous

What multiplats lowest common denominator can do: Prototype

Any question?

Definitive multiplat will still be 1/2 what PS3 exclusives can do. What is your excuse for Prototype?
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rockleex - 172 days 1 hour ago
1.14 - Crysis 2 development...
Will be divided among PC, 360, and PS3. That's THREE platforms that they're dividing their resources on.

In the end, it will never be as good as if they FULLY focused on just ONE of those platforms. Especially if you consider development costs, resources, etc.
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commodore64 - 171 days 22 hours ago
1.15 -
problem is, the ps3 has set a plethora of precedents with inferior multiplats.

In each case that the ps3 didn't measure up, the excuses were plenty.

In the comment above, BEFORE THE GAME HAS EVEN RELEASED, the excuses have begun, just in case the ps3 doesn't measure up.
Not only that but the damage control has begun as well!
Tut-tut!
Are you guys gamers or excuse-makers?

In any case, I am looking forward to seeing the comparisons.
I am hoping that the excuses will cease once and for all following the release of this game.
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z-hayden - 171 days 21 hours ago
1.16 -
@commodore...well have you seen uncahrted 2? ok what s the 360's best looking game gears 2?

I think everyone not blinded by fanboism can see that the ps3 can produce better graphics when taken advantage of
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commodore64 - 170 days 22 hours ago
1.17 -
whoops!

I thought we were talking about multiplats?

Why is it that as soon as we all agree that multiplats on ps3 suck, you guys start taslking about exclusives?

It is all a bit predictable.
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darkride66 - 170 days 21 hours ago
1.18 - @ Commodore.
It's because anyone with a brain in their head knows the PS3 is a superior machine because we've all SEEN the evidence, time and time again. Just because a couple of multiplats looked better on the 360 back in 2007 doesn't somehow negate the fact that nothing on the 360 can graphically touch games like MGS4, GT5, Heavy Rain, Killzone 2, Uncharted, Uncharted 2, GOWIII, etc...etc.

We know when a multiplat is inferior the answer is simple, the developer for whatever reason couldn't hack it...and we know that's a fact because we've seen what others can do on the PS3 hardware.

If the 360 is such a better machine, where's the proof? Why isn't there a single title out that can compete? It's been 2 years since Gears came out and Gears 2, while a fantastic game, is really only a slight improvement from the original and still can't compete with the top PS3 titles. Where's your proof, and don't tell me it's because occassionally some multiplat has a slightly better texture if you pause the game, if the lighting in the room is just right and you squint really hard at the third rock to the left in the far background.
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caladbolg777 - 170 days 18 hours ago
1.19 -
Dark, I really don't see why you even bother with these tw@ts. You're wasting time that could be better spent playing good games or shagging beautiful women.
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commodore64 - 170 days 16 hours ago
1.20 -
...only problem is that it is literally over a hundred multiplats that look better on the 360.

Well over a hundred. Is that proof enough?
and... the trend has continued well through 2008 and 2009.

The most recent installment?
http://n4g.com/events_e3200...

Only someone with a delusional agenda could not see it.
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darkride66 - 170 days 6 hours ago
1.21 - @ Commodre. That's funny. How has the entire gaming journalism industry missed that fact?
Could it be that it's not true?
Just look at metacritic. If a hundred multiplats are better on the 360 vs the PS3, why isn't this reflected in the scores. How have professional game reviewers missed for the past 2 years that all games are better on the 360 if that's the case? The reason is simply that it's not true. Even look at a site like "Lens of Truth". Of the comparison's they've run on there, half the titles they've compared are better on the PS3 or identical to the 360 counterpart, half have a slight advantage on the 360 - according to their opinion. Not quite the fabrication you'd have users of N4G believe.

And we've seen that report by some guy on the E3 floor who claims the PS3 version has jaggies with no idea who this guy is, what versions were running at E3, no evidence to back it up. Heresy is not evidence to support your ridiculous claim of "hundreds" of multiplat's better on the 360. Nor does it negate the FACT that the PS3 has proven itself a graphically superior machine to the 360, over and over and over again with it's exclusives. There's no denying that.

@ caladbolg777. There's something to that, but today I'm just killing time before I have to go stain my deck. I suppose I should get to it. :)
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DARK WITNESS - 172 days 14 hours ago
2 -
I agree, i would really like to see them push the hardware on an individual level. push both systems but none of this dumping down to make them look equal.

what i am really looking forward to or hoping is that they license the engine to other Devs. We have had enough of the market flooded with epic's space marine production line multiplier.
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Serg - 172 days 14 hours ago
2.1 -
Well technically Crytek is a engine developer and FarCry and Crysis are "tech demos", like Quake 3 was for the id Tech 3 engine and Doom 3 for the id Tech 4 engine and so forth.

They are in for licensing the engine, maybe this time they manage to get a lot of devs on board. Epics UE3 is structured the same as UE2, devs are familiar with it already, takes them less time to produce decent games, hence the UE3 based games flood.
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DARK WITNESS - 172 days 13 hours ago
2.2 -
Thanks for the info and bubble to you man.

I knew they had made engines, but didn't know that was their actual primary focus. let me re-phrase what i said; I hope other devs start to use their engine a lot more.

thanks again.
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commodore64 - 172 days 12 hours ago
2.3 -
if that is the case, then why-oh-why aren't they licensing the KZ2 engine for use across more games on ps3?

That would only make sense!

Why not port the engine to the 360?
even more sense!
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DARK WITNESS - 172 days 11 hours ago
2.4 -
@ C64...

while i am not expert on it i would imagine that a lot of the killzone 2 tech is already being used in future projects ( remember killzone only just launched ) I am sure the would not want to crap on it's hype by showing us too much of what else is using their tech before the game even launched.

No 2. Sony practically paid for the engine. they own it ( i think but i could be wrong ) I very, very much doubt that they would let MS use it to showcase their games, not to mention there is the debate as to weather the 360 can even run the engine.

but i totally expect to see more ps3 games using the tech ( engine )in other titles.
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Serg - 172 days ago
2.5 - @commodore64
May I ask, what in the world are you talking about? What has Crytek to do with KillZone? Guerrilla Games developed most of the engine, some of Sonys other 1st party studios provided components as well. Again, your link to Crytek is...? Crytek makes their own engines and they are licensing them, I don't know any game besides Crysis that was using the CryEngine 2, but I think with CryEngine 3 and all of it's great productive multiplatform capabilities, like realtime editing of every part of the game and being able to play on any platform at the same time, they have a convincing argument over Epic games Unreal Engine 3.

Look up the GDC 09 interview with Cevat Yerli, he explains a few things about it if you are interested.
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bjornbear - 172 days 14 hours ago
3 - Good! Now get some help from the ICE Team and do the coding for PS3 CORRECTLY.
And in the end don't throw us "PS3 is too complicated" crap please =(

I have faith in thee CRYTEK!!!!! Do not let us gamers down! =D (i know they wont ^^)
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All-3 - 172 days 14 hours ago
3.1 - And in the end don't throw us "PS3 is too complicated" crap please =(
Errrr... tell that to Sony as well. Remember Sony has basically stated that too.
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SuperM - 172 days 12 hours ago
3.2 -
Ehm no, sony has not stated that PS3 is TO complicated. They have said that its meant to be a challenge to get the most out of the machine. I dont see how you can translate that into sony saying PS3 is to complicated to develop on.
4 dylantalon | 172 days 14 hours ago - deleted by mod -
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Rhythmattic - 172 days 14 hours ago
4.1 - dylantalon
That , was a totally unnecessary post.
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timmyrulz - 172 days 14 hours ago
4.2 -
Straight out of the school of Nasim
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OpiZA - 172 days 14 hours ago
4.3 -
What a muppet.
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MegaMohsi - 172 days 14 hours ago
4.4 - Actually...
Crysis 2 will be built for the PC first and then probably scaled down for both PS3 and 360. Theoretically you could have a huge amount of compressed space on the DVD for a PC and install it to the HDD, so Crysis 2 will not be "limited" by DVD of the 360, Crytek has shown they don't care for limits of hardware (no PC could max out Crysis with a stable framerate for a couple of months)
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MegaMohsi - 172 days 14 hours ago
5 -
Crytek is one of my favorite developers, Crysis was very underappreciated for it's gameplay and story, overshadaowed by the best graphics on any console/pc game for 2 years and running so far.(We'll see Arma 2)
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Barragan - 172 days 9 hours ago
5.1 - yes
it has been overshadowed by console cames 2 years in a row, probably more, its just hyped pc fans keep reviving the old bones crysis and crysis warhead, even maxed out on the best "pc" gpus it still doesnt stand against the best of "consoles" exclusives
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cyberwaffles - 172 days 13 hours ago
6 - i'm loving
crytek's enthusiasm and commitment to making a game that reaches its limit for each platform. that's dedication and shows initiative which i highly respect from them. just about all multiplatfforms fail to conduct this type of business in game development and that's why they end up looking half ass when compared to great devs such as crytek.

back in the day, valve was my favorite developer; now that things are changing, i think i can remove valve from my list and add crytek to it. not only are they trying to achieve a technical feat for gaming consoles, but they also pushed boundaries in developing the new cryengine to hopefully outsource the unreal engine.

great job crytek, the best of luck to you.
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ghost-mutation - 172 days 13 hours ago
7 -
More developers should be like Crytek. They really seem dedicated.

Lol at the ego-stroking tool Dylantalon.
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TH3 GAM3 - 172 days 13 hours ago
8 -
Crysis took 7 years to complete development. It suppose to be the best looking game but I think they believe they have the same amount of time with Crysis 2. Crysis 2 on Pc most likely will look better than its console counterparts. Its console counterparts won't look better than any exclusive on that platform, 360 or PS3.
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KampferZeon - 172 days 13 hours ago
9 - I doubt it.
I am not trying to be pessimistic here. Crytek are good developers but I am not sure they are the best. Yes, Crytek produces the best looking game Crysis on PC but you need a monster PC to run it. It's hard to judge their skill if the graphics card is so powerful.

If they could make a decent game based on Intel onboard graphics then I will be more impressed with their skills

And Sony has thousands of 1st part and 2nd party employees working on the PS3 and some of these employees are the top developers in the world.

I don't think Crytek could do better than Sony so few resources compared to Sony.
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raztad - 172 days 13 hours ago
10 -
Let's see what they got before to get excited. I feel this "breakthrough" is just Crytek trying to build hype around its engine.

We have seen games like KZ2 and the upcoming UC2, heck even R&C:ACiT looks awesome. SC:Conviction is rising the bar on the 360, and Lost Planet 2 is, IMO, the best looking multiplat so far. Those game are proof than breakthroughs are being made everyday by seasoned console developers. More so, knowing the story of Crytek making highly unoptimized games, seems to me this "breakthrough" is something the developers of GoW3 could have been doing for a while :D

That said, here is hopping those guys at Crytek find a good way to take advantage of each platform. Capcom MT 2.0 engine is an amazing engine, both RE5 and now LP2 got awesome visuals, will Crysis 2 top that? lets see.
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free2game365 - 172 days 8 hours ago
10.1 -
I don't know what you're on but the jungles in Lost Planet 2, uncharted, ect look like ass compared to the ones in Crysis.
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All-3 - 172 days 12 hours ago
11 - Ehm no, sony has not stated that PS3 is TO complicated. They have said that its meant to be a challenge to get the most out of the machine. I dont see how you can translate that into sony saying PS3 is to complicated to develop on.
Translate this then...

Kaz Hirai, CEO, Sony Computer Entertainment is quoted from the February 2009 Official PlayStation Magazine as stating this...

QUOTE: "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years? So it's a kind of--I wouldn't say a double-edged sword--but it's hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer."

1) We don't provide the easy to program for console that developers want...

2) ... but it's hard to program for...

Now go translate that!
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andron666 - 172 days 12 hours ago
12 - Never quite understood the Crysis facination...
I payed the game on PC and it looks good. But gameplay wise it's a FPS like so many others. Some cool powers are nice.

To me this game has been a bit overhyped because of the graphics...
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cyclindk - 172 days 6 hours ago
12.1 -
Duh!!! All Crysis had going for it was graphics and that's if YOU, the owner, had a PC to run it. :)
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yojoe26 - 172 days 11 hours ago
13 - Good news
Sounds like they are going to maximize the game for each console. Admittedly at first I just wanted all of the PS3 multiplatform games to at least match the quality of their 360 counterparts, but now that I have seen what the PS3 is capable of I have gotten greedy in wanting each and every game to take advantage of it's architecture. I no longer want them to be the same I want the PS3 version to be superior! hehehe....
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shazui123 - 172 days 10 hours ago
14 - @ IDIOTS
"Actually this totally depends on how Crytek are utilizing the machines. From what i heard they said the PS3 version would be better with physics while the 360 version would have a slight advantage on shaders, which leads me to believe that they are not utilizing the cell for rendering and which again means that they can probably push more graphics out of the PS3 if they did, but this would affect its performance abit on physics etc. So if the graphics actually look the same or a tad better on 360 then i blame crytek for not utilizing the cells rendering capabilities".

SuperM got 2 phantom disagrees for this coment, whoever disagreed is an idiot, this statement and opinion has been backed up by a fact and is only talking facts. Many developers have said exactly what hes stated. If the ps3 version isnt surpassing the 360 version graphically then Crytek havent optimised their code enough and therefore havent taken full advantage of hte ps3 at all. This is not the greatest multiplat comparison, nor is it a test of the ps3 versus 360. That test has been won already through exclusives. This is about cryteks skill as developers.
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Ninjamonkey - 172 days 10 hours ago
15 -
God finally.

Devs need to do this more, optimise each game for that specific console.
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