From the article: "There's still a small (and rather unpleasant) step that has to be made now, just to make it easier for everybody to understand that huge budgets and obscene amounts of advertising are not the only things needed for a game to be considered a success. Because, as you will see, we will not talk about unknown, indie or low budget productions - we're talking about products that we, as gamers, considered "smoking hot prospects" when they were announced. But we were proved wrong."