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Neocrisis: Simple 360 D-Pad Mod: Opening the Controller NOT Needed

Neocrisis: Well, thanks to losing an important match where I almost beat this really good Zangief player (he had 25 wins in a row! Not on me though...) but ended up losing thanks to the d-pad register my down press as left, I was finally fed up. I came up with an extremely simple fix that mixes two d-pad mod techniques and gives you much better, precise controls in Super Street Fighter 2 Turbo HD and other XBLA games. Granted, the d-pad won't be perfect after this, but it'll feel more responsive.
jazzking2001 - contributor
Published: 381 days 18 hours ago | Article | Xbox 360
 
 

Showing: 1 - 14 of 14 Comments
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Arsenic13 - 381 days 18 hours ago
1 -
Why hasnt MS just widened the space themselves already?
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Kyur4ThePain - 381 days 16 hours ago
1.1 -
Too much work.
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jack who - 381 days 16 hours ago
1.2 -
Patent and Trademark
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v1c1ous - 381 days 16 hours ago
1.3 - sony and nintendo
have the rights to a good d-pad.

i think MS should just take the hit and let another company manufacture the d-pad for them
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Kigmal - 381 days 14 hours ago
1.4 -
The Xbox 1 DPAD was excellent. I don't know how the screwed up now.
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kwicksandz - 381 days 13 hours ago
1.5 - @ v1c1ous
Nintendo has the rights to the best dpad. Sonys has flaws of its own and the 360s is downright horrible!
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thor - 381 days 16 hours ago
2 -
The trouble with it is is that generally, you don't WANT the d-pad to function like an analogue control. I remember an article about how they'd "fixed" the problem by creating a limited edition controller or something with 32 possible directions rather than 16. That is not the problem.

In most games, the directions on the d-pad are assigned to different things entirely, as though they are buttons. On the PS3 d-pad, if you press up, you've pressed up and there's no ambiguity. The 360 controller's d-pad reminds me of a shoddy 3rd party PS1 controller I once bought - it doesn't work because the up/down/left/right should be seperated as _buttons_. Needless to say I've not bought a 3rd party controller since.

Even in fighting games, because of the combos you need to perform, you want to press a specific direction with no ambiguity. The exact problem, as is described here, is that it might recognise your "down" press as a down-left or even a left because the down and left buttons are not seperated.
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jack who - 381 days 16 hours ago
2.1 - ms made one
http://kotaku.com/5039756/3...

limited time, only be available in Europe, Asia and Latin America.
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n to the b - 381 days 16 hours ago
2.2 - why all the disagrees @thor?
right on, thor. wish the 360 controller had separate buttons for up, down, left & right. still greatly prefer the comfortable feel & heft of the 360 controller vs. PS, tho.
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thor - 381 days 16 hours ago
2.3 - @jack who
I know. I even mentioned that they did that. They were fixing the WRONG ISSUE!!! The issue is NOT that it doesn't register enough directions. Who on earth ever wanted their d-pad to register 32 directions! That's what the analogue stick is for! The d-pad is for DIGITAL INPUT. Hence, the up/down/left/right should be seperated so you CAN'T have it think you're pressing left when you meant to press down.

I thought that this was everybody's issue with it!
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The Kingslayer - 381 days 16 hours ago
3 - Thor
You are a damn liar...The controller besides the digi pad is pretty sturdy and a quality piece of hardware. I agree that they should at least release a better version for arcade, and fighters...
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San anto - 381 days 16 hours ago
3.1 -
WDF is a digi pad.........
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thor - 381 days 16 hours ago
3.2 -
I agree. I was only talking about the d-pad. How am I lying?
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FantasyStar - 381 days 13 hours ago
4 - I have a better solution.
http://www.instructables.co...

I applied this method to over 30 controllers from all 3 revisions and they all helped improve the 360 D-Pad by at least 70%. I recommend it.
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