The platform game has fallen on hard times. Maybe it's that name, which came about in the 1980s when Mario was actually jumping on moving platforms in "Super Mario Bros." But the genre needs a catchier title, like "running-jumping-bouncing-super-fun-action-adventure." There has to be a Japanese word that encompasses all that.
Platform games used to represent a huge chunk of the video-game market, but now they're largely restricted to the kiddie market. There's the occasional gem like Nintendo's "Super Mario Galaxy," but platformer addicts usually have to settle for media tie-ins like the new "Madagascar: Escape 2 Africa" game.
Still, a few developers are keeping the faith. Insomniac Games' superb "Ratchet & Clank" series has upped the ante with an amusing assortment of bizarre weaponry. The independently developed "Braid" added mind-bending puzzles. And Sony's "LittleBigPlanet" could inspire a rush of fresh, creative approaches to the genre.