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160°
Far Cry 2 user-created levels possible on Xbox Live thanks to Instinct "experience"
20
While Epic ran into some sticky issues about allowing user-created content on Xbox Live with Unreal Tournament 3 mods, Far Cry 2 developer Ubisoft Montreal has managed to get past the problem of getting user-generated content on the service thanks to going through the process before with Far Cry Instinct on Xbox.
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Published: 441 days 23 hours ago | News |
Xbox 360
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Showing: 1 - 20 of 20 Comments
Fishy Fingers
- 441 days 22 hours ago
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1 -
Nothing like UT mods. Far Cry only allows options given in game to mod your levels, forced to only choose items from a predetermined selection. UT mods consist of similar but also actual hands on time with the code. That's where MS had the problem, allowing 360 users to run unauthorized (untested by MS) code is what MS is against.
The differences between Far Cry 2's in-game level creater and Epics UE3 SDK are massive. It's a pointless comparison.
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Jason 360
- 441 days 22 hours ago
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So how many people mod UT3 on the PS3?
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Fishy Fingers
- 441 days 22 hours ago
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1.2 -
None. All mods must be created on the PC and can then be exported over to the PS3.
UE3 Editor is only available on PC. (Bundled with UT3 or Gears. Or torrent)
Or do you mean how many PS3 users actually use the mods? Because I expect that to be the majority, mod support is key to the UT experience.
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morganfell
- 441 days 21 hours ago
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1.3 -
Exactly Fishy. I have over 100 Mod Maps on my PS3 for UT3. I don't know how many mutators, weapons and skins I have. This isn't even close to the type of mods you find for UT3 on the PS3.
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Shane Kim
- 441 days 21 hours ago
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1.4 -
Yes fishy he means "Or do you mean how many PS3 users actually use the mods?". He tried to be a smart@ss but got owned as usual, just because his xbox can't use mods.
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player911
- 441 days 18 hours ago
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1.5 - So...
Its basically like Halo 3's forge. You can make your own levels, by using only a set of tools. So every user made map is basically the same, just arranged differently.
I agree that UT mods are a different beast entirely. You don't take a map and rearrange it... you build new weapons, powerups, enemies, skins, maps, vehicles, styles, etc.
UT without mods is pointless.... which is why I haven't played it since good ole' UT days.
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Fiona
- 441 days 21 hours ago
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Good explanation Fishy. That clear all my doubts!
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sajj316
- 441 days 21 hours ago
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dumb article ... comparing apples to oranges! User created content is limited to the editor provided by Ubi. UT3 mods are limited to the dev tools provided by Epic. I wonder if Far Cry has a 2D mode?
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HighDefinition
- 441 days 21 hours ago
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4 - MSFT doesn`t let much happen for......
FREE.
If you like them or not, it`s true.
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joebahrjoebahr
| 441 days 21 hours ago
- deleted by mod -
5.1
HighDefinition
| 441 days 21 hours ago
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demolitionX
| 441 days 21 hours ago
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HighDefinition
| 441 days 21 hours ago
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HighDefinition
| 441 days 20 hours ago
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lowcarb
| 441 days 19 hours ago
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morganfell
| 441 days 19 hours ago
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rbbrdman
- 441 days 19 hours ago
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6 - Haha
Yea right I don't buy it. Each level will have to go through the same scrutiny that everything else that goes through MS does.
There will be a couple month wait while MS approves the level right?
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3SeXtee
- 441 days 19 hours ago
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6.1 - Illiteracy...
...is a b1tch.
Perhaps you just don't understand simple English...or didn't bother reading the article. FarCry Instincts was an EARLY 360 title, and the custom maps didn't go through a certification AT ALL for that game. Try to keep up, son. :o
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morganfell
- 441 days 18 hours ago
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6.2 -
Illiteracy ia bad. Inexperience is even worse.
Otherwise you would know that what they are proposing is construction with canned elements. Creativity in such cases = zero. Seen one level you have seen them all. If you know anything about UT3, not just the maps but the mutators, weapons, models, etc on the PS3 version then you would know a canned editor =/= UnrealEd.
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morganfell
- 441 days 19 hours ago
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This is like saying that Forge in HALO 3 is the same thing as Unread Ed.
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