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410°
Remedy explains why Alan Wake is taking so long and confirms new trailer for this month
47
The site of Finnish mag Pelaaja is about to publish a 50-minute podcast which includes an in-depth chat with Remedy lead writer Sami Järvi on the current state of Alan Wake, why it's taking so long and a proper confirmation that a new trailer is to be shown in Finland on October 15.
VG247's running details of the podcast, in English.
Read Full Story >>
videogaming247.com
Alternative Sources:
Alan Wake to awake from slu...
- xboxic.com | By:
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patlike
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Published: 445 days 15 hours ago | News |
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Showing: 1 - 28 of 28 Comments
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Crazywhitie
| 445 days 14 hours ago - User only got 1 bubble -
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Killjoy3000
- 445 days 14 hours ago
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1.1 -
I somewhat doubt a release date...
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chaosatom
- 445 days 11 hours ago
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1.2 - Microsoft instead of buying DlC, should hire more people
for this game.
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shazam
- 445 days 6 hours ago
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1.3 -
so it does exist
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RememberThe357
- 444 days 19 hours ago
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1.4 -
I didn't think people still cared.
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solidt12
- 445 days 14 hours ago
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2 -
"The reason it’s taking so long is simply that it’s a small team and building an open world game is very tough. They just want to take their time with it, but it’s definitely making progress."
Ok I am worried. Why such a small team for a game with so much hype?
Microsoft needs to help them if they want this game to live up to the hype.
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lelo
| 445 days 14 hours ago - User only got 1 bubble -
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Rute
- 445 days 10 hours ago
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2.2 - To solidt12
The exact same question was asked in the podcast. Järvi says the project would get harder to manage if lots of additional people are hired and with the project being as hard as it is, they'll rather take the time.
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xhairs9
- 445 days 5 hours ago
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2.3 -
They have to blur all the background now so that the foreground can look good.
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mfwahwah
- 444 days 22 hours ago
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2.4 -
"Ok I am worried. Why such a small team for a game with so much hype?"
Media Molecule and Team ICO. Small teams. Big hype. Big deliveries. I'm making some assumptions, but I think they're pretty safe bets.
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BubblesDAVERAGE
| 445 days 14 hours ago - User only got 1 bubble -
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- 445 days 14 hours ago
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4 -
I think they should take there time. Make it the as good they can make it.
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js_mac
- 445 days 14 hours ago
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5 - Having a small development team isn't a bad thing.
It took only 150 people to make GTAIV; 200 to make ocarina of time. I don't know what he means by 'small', but, as someone looking forward to this game, I'm much happier knowing that a small, intimate team of developers is working on it, rather than a hosh-bosh case of too many cooks spoiling the broth.
Plus, when they continually hold off its release, even against angry tirades from the public, because they're not satisfied with it yet you know this game is very likely going to be top-quality.
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The_Flash
- 445 days 13 hours ago
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5.1 -
I agree, it's better to have the team close together to give the game some soul :D
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Maldread
- 445 days 13 hours ago
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5.2 - js_mac
Not sure if 150 people counts as little and i wouldn`t have used GTA4 as an example of a great game. It`s one of the most overhyped games i`ve tried. If you had said Media Molecyle with LBP however...
Big development teams dosn`t mean it`s going to be bad either, i think it`s more a question of what kind of games you want to make.
I do agree with you that they shouldn`t show of their games or give a release date before they`re ready though. I can`t wait for more Alan Wake, the first trailer had an interesting concept.
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himdeel
- 445 days 11 hours ago
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5.3 - Team ICO was a small team as well...
...and it takes longer to create a ground up project like this. Not necessarily a bad thing in the long run but we as fans have so much anticipation for the title the development time seems bad for us.
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Rute
- 445 days 10 hours ago
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5.4 - Remedy is really small
From Remedy's website: "Remedy currently employs over 30 highly talented game developers."
http://www.remedygames.com/...
With the extra people they have hired for Alan Wake, it totals up to about 50, if I remember the number correctly from an interview I read in a finnish newspaper.
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Matt02
- 445 days 12 hours ago
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6 -
As long as they're taking their time to make sure that it's a great game, I'm fine with that. Lots of times this turns out to be the opposite, and a game with promise ends up sucking because it had to meet some deadline. I actually think it's cool that a studio is willing to take such a long time to get the game right. With that said, I do wish that some concrete information about the game would be given besides a new video. I've been excited about the game ever since it was announced, but have just kind of forgotten about it recently since they haven't even given us anything to hold us over. Hopefully the new video shows a lot of progress, or at least lets us see more of the game than small videos in the past.
As long as they continue to take their time to make it great I'll be busy enough with all the badass games coming out this fall.
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Imallvol7
- 445 days 11 hours ago
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i am still confused as to why there is hype for this game. All we ever saw was a few pictures.
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Dark_Vendetta
- 445 days 11 hours ago
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7.1 -
There is actually a video on youtube showing the engine and the guys made Max Payne, that why so many people are hyped ( ... I guess)
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The Lazy One
- 444 days 21 hours ago
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7.2 - There's a lot of video...
There's a couple tech demo's showing the day/night cycle, environments, and physics. Then there's a trailer that actually gives an idea of what the story is going to be like.
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pshizle
- 445 days 9 hours ago
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8 - this game
will be a MASTERPIECE
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aggh im on fire
- 445 days 9 hours ago
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9 -
they have just over 30 people working on it so yeah its a very small team, which is why its taking so long.
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silverchode
- 444 days 23 hours ago
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9.1 -
30 people for the pc/360 version?
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MajesticBeast
- 445 days 3 hours ago
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Hrd its shippping on 10dvds. Im just bad.
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Z501
- 444 days 23 hours ago
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11 - MM (LBP's) team
is only 27 people.
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The Lazy One
- 444 days 21 hours ago
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11.1 - That's not really surprising...
It's not enormously huge on anything time consuming. Once the toolset was set up they probably just spent most of the time making levels.
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Snukadaman_
- 444 days 17 hours ago
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12 - Anyone listen to the podcast...
To be honest I cant even begin to act like im excited about this game to even care about listening to the podcast. This is just another game of great potential but unpromising results.
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Showing: 1 - 19 of 19 Comments
MaximusPrime
- 445 days 15 hours ago
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1 -
alan fake going to follow Too Humane's example. Total Flop
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TheMART at Xboxkings
- 445 days 13 hours ago
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1.1 -
Too Human 7 out of 10 average. Just a good game
The real flops are on the PS3
Lair flop of 2007
Haze megaflop of 2008
Both rated just above a 5 average. PSflop!
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pwnsause
- 445 days 12 hours ago
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1.2 -
i thought it was in the 5-7 range mart. seriously, stop lying to yourself, its not good.
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Silogon
- 445 days 10 hours ago
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1.3 -
Lair is an awesome game in all honesty. I loved Lair and enjoyed it very much and still pop it into rack up medal counts. Lair's graphics super exceed 97% of anything on the xbox 360 and roughly 90% of what you see on the Ps3.
Lair was only a flop to idiots who didn't give it a chance and reviewers who couldn't get past the fact that it wasn't trying to emulate any part of the wii experience, but rather a new one all its own. Lair is easily 1 of the best cinematic gaming experiences anyone can hope to have. It looks amazing at 1080P and it runs smooth. They have a patch now for all the cry babies who don't like the motion controls, so check it out and give it a go.
Lair was great and highly underrated, as was Genji 2 (which is still 1 of the top 5 best looking Ps3 games, in my opinion) and Folklore. < Probably the most underated game this gen so far on any system.
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Dyingduck
- 445 days 1 hour ago
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1.4 - "Two" Human Flop of 2008
.
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Zulwarn
- 444 days 16 hours ago
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1.5 -
flopzone2 is going to follow flopzone1's example total flop
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Amp
- 445 days 12 hours ago
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2 - Everybody Remember
POG/Mart just said...7 out of 10 is a good game( if its a 360 exclusive)
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1Shot1Kill
- 445 days 8 hours ago
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2.1 -
actually 7 out of 10 is good to everybody but stupid dumbass fanboys.
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bouncybullet
- 445 days 12 hours ago
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3 -
Everyone keeps forgetting that Remedy made MAX PAYNE.
or maybe thats why they're so envious.
Also, Too Human was meant for the Gamecube.
So it's not too surprising that it wasn't a "next gen" game.
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she00win99
- 445 days 6 hours ago
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3.1 -
if it is made by kojima productions then i would be more envious
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bouncybullet
- 445 days ago
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3.2 - Snake is dead, so is the series. remember the 2 hours of cutscene after the credits?
Kojima can't write a 'solid' story to save his life.
Metal Gear has more plot holes than the Bible.
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she00win99
- 444 days 9 hours ago
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3.3 -
jezz, alright i agree, if it will help to stop crying..
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4
Rhezin
| 445 days 8 hours ago - User only got 1 bubble -
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UnwanteDreamz
- 445 days 8 hours ago
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4.1 -
Your flaming skills are no better. Your overuse of the words WEAK and FLOP r proof that you need to get out more. Put the keyboard down and back away from it.
Game looks like it's shaping up to be something worth playing.
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HairyBrownSack
| 445 days 6 hours ago - User only got 1 bubble -
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MRMagoo123
- 445 days 1 hour ago
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6 -
I hope it is good then the 360 fans can stop crying about the ps3 and actually play there amazing 360 for a change.
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bouncybullet
- 445 days ago
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6.1 -
What are you talking about?
PS3 still doesn't have anything great enough to make 360ers jealous at all.
I know, I only own MGS4 and Uncharted.
(the 2 best titles that have no replay value. unless you want to try and put together the non-existent plot.)
And I just played Mass Effect for the second time and I'm playing Gears again now.
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JoySticksFTW
- 444 days 14 hours ago
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6.2 - @ bouncybullit
"I know, I only own MGS4 and Uncharted.
(the 2 best titles that have no replay value. unless you want to try and put together the non-existent plot.)"
LOL, that's some funny trolling :)
But just incase you were serious, I must warn you that MGS4 and Uncharted getter even better with the second playthrough. No Joke.
In MGS4, you only gain access to the ammo and gas grenades that affect people with the emotions of sadness, anger, horror, or laughter. For example, shoot someone with a Laughter bullet and watch them crack Joker-style and start killing his own comrades all the while laughing hysterically. Or throw the Sadness gas grenade into a group of soldiers and watch them drop their weapons, and hunch over bursting in tears without the will to fight. They're other insane items / weapons that you can only access after your first play through.
And with Uncharted, if you've been racking up points by meeting certain in-game conditions like a bunch of head-shot in a row or excuting a certain number of gun & fist combo attacks, you begin to unlock all of these goodies from character skins to unlimited weapons that you can access during your second play through.
Heck, if you beat the games once, you atleast owe it to yourself to enjoy those rewards with another play through
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Citizen Cook
| 444 days 16 hours ago - User only got 1 bubble -
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