290°

Molyneux: 'Fable 2 co-op only possible because of LIVE'

The co-op features in upcoming Xbox 360 exclusive RPG Fable II are only possible because of the way Xbox LIVE is structured, Lionhead boss Peter Molyneux has told VideoGamer.com.

When asked if he has ever fancied making a game for the PS3, Molyneux replied: "I um and ah because, OK, it's a quite sophisticated piece of tech. These days I don't get involved so much with shaders and the actual 3D design any more, the actual programming. It looks very complex. The 360 and the PS3 technically seem neck and neck. Sometimes I look at a title on the 360 it looks fantastic, sometimes I look at a title on PS3 and it looks fantastic. I can't see a difference.

"What I would say, and this is not just me being the good company man, I'd say the thing I love about the 360 more than anything is nothing to do with the hardware, it's all to do with LIVE. LIVE is still underexploited for a game mechanic. Some of the stuff in Fable II we're doing with co-op is only possible because of the way that LIVE is structured. I love playing around with that stuff as a designer. Whereas PS3 doesn't seem to be quite so mature on that side. They haven't got quite the same infrastructure and service but, you know, yeah, I'd love to get games on every platform."
Alternative Sources:
Fable 2 isn't possible on t... - destructoid.com | By: NinjaRyu
jtorry - contributor
Published: 446 days 17 hours ago | News | Xbox 360
 
 

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Fishy Fingers - 446 days 17 hours ago
1 -
I wish he went into more depth as to why it's only possible on MS online inferstucture, without the extra information I struggle to understand exactly what he means.
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beavis4play - 446 days 17 hours ago
1.1 - agreed.
and why ask him if he ever wanted to do a ps3 game? he works for MS. what is he supposed to say?
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ToastMan018 - 446 days 17 hours ago
1.2 -
i agree i wish he explained more...but hey it balances out...the co-op in fable 2 is only possible because of the 360's online structure and the 60 players online/8 player online co-op is only possible because of the ps3's online structure
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Xelai - 446 days 16 hours ago
1.3 -
60 player is possible because of dedicated servers,not the way PSN is structured.
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SL1M DADDY - 446 days 16 hours ago
1.4 - It's only possible because...
It's an Xbox 360 exclusive. If it were not, then this would be a moot point. Sorry, but this sounds more like PR than anything else. I am looking forward to it for certain but people please, don't fall prey to the Kool-aid speach.
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Final_Rpg - 446 days 16 hours ago
1.5 -
It's called bullcrap.
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Kigmal - 446 days 16 hours ago
1.6 - @ToastMan018
Duke Nukem 3D has 8 player co-op. 8 player co-op ruins games IMO. Imagine Halo 3 with 8 player coop, 8 spartans would stomp through the game in a matter of minutes. That kind of stuff doesn't work for alot of Xbox 360 games, it's not that it cant be done. 60 player online game can be achieved on Xbox 360 provided dedicated servers. Perfect Dark Zero was 32 players and Delta Force Black Hawk Down was 50 players online. It's not a PSN thing. What Peter meant is that Live is a unified service, it's much easier to work with it without having connection issues and stuff like that.
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Xelai - 446 days 16 hours ago
1.7 -
Peter a PR guy? Someone who cares about branding, and that stuff?

Aaah, now I get it, you meant Peter Moore. ;-)
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HighDefinition - 446 days 16 hours ago
1.8 - LBP/R2
Bye.
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Dareaver1 - 446 days 15 hours ago
1.9 - Get over it...
he did not bash PSN or PS3....

PSN and Live do have different infrastructures....

Here's a bone for the fan-boys....

Because of Live's infrastructure, they have to be more careful with user-created content. I.E. Unreal 3.

Now the benefit's of PSN's infrastructure give it more freedom with user-created content and sharing.

Now see, there are strengths, benefits, and weaknesses in both systems.

It is easier to put a game on Live, because MS takes a big chunk out of the difficulties and cost of having an online game. Dedicated servers cost money and have their drawbacks, P2P has their drawbacks too, but for community gaming Dedicated might not be the better option, only for massive player counts.

with P2P, as long as there is another person playing online i can play the game with them. Dedicated servers, if they go down, that's it. Your investment is now useless online. See what i'm saying.

Peter is not trying to have a fanboy roast, he is just being honest. Live has a different infrastructure, which benefits Fable 2's play type.

There is no need to take offense....

@ below, remember, you can see your friends playing their own game while your playing yours, and you can invite them in and your own NPC's can respond to your friend differently, not only that, you can adjust and turn that off, but your friends characteristics translate over to the game easily, all this flows seamlessly. Live's infrastructure is so much more simple because MS gives the developers the tools, Many of the co-op features in Fable 2 are a first....
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xhairs9 - 446 days 15 hours ago
1.10 - Doesn't make any sense...
If he's talking about the ability to pop in and out of co-op games, it's been done on the PSN with PSN Games even. That monster game had 4 player co-op with pop-in and out without needing invites etc.

If he's talking about P2P, that's been done, look at MGO. It just doesn't make any sense, I can't think of anything else that could make the structure any different.
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Lelouch V Brit - 446 days 14 hours ago
1.11 - @1.1
"agreed.
and why ask him if he ever wanted to do a ps3 game? he works for MS. what is he supposed to say? "

agree Microsoft Signs his Checks.
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navyguy21 - 446 days 14 hours ago
1.12 -
I think he was talking about the fact that live is and integrated and unified service, meaning you are always connected to the network, sending and recieving information. This is why in co-op in fable 2, you can have the orbs (that shows where your friends are in their world) tracked constantly and accurately. This is why they are also able to track downloads, and determine the top games on XBL, because you are always sending usage information back to the servers. this is also why LIVE costs money, because someone has to maintain all these servers. and with PSN, everything falls on the the developer (friends lists, leaderboards, chatting, in game music, netcode, etc.)
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Vecta - 446 days 14 hours ago
1.13 -
Its exactly what navguy21 said.
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MazzingerZ - 446 days 14 hours ago
1.14 -
So Fable 2, a western RPG, will be special because of the co-op? (which won't ship at launch)...so RPG lovers, forget about story, gameplay and character development, MSFT asked him to talk about how amazing LIVE is...after Uncharted, GT5P, MGS4, LBP, etc...they can't use anymore "this game is only possible on the X360", so...
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kewlkat007 - 446 days 13 hours ago
1.15 - navyguy21 , I think you got it right...
...
1.16 rosebowl23 | 446 days 13 hours ago - User only got 1 bubble - Show
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Dareaver1 - 446 days 13 hours ago
1.17 - @ Rosebowl...
please read Navyguy's post. It makes perfect sense, and hits the nail on the head.
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BattleAxe - 446 days 13 hours ago
1.18 -
Molyneux doesn't make any sense in what he is saying. If you can do 8 player online co-op in Resistance 2 then surely what he is saying is a pile of crap.
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xhairs9 - 446 days 12 hours ago
1.19 - @navyguy
I get that it's a unified service and that the information is constantly being sent back and forth, but in order to play co-op you must be online period. With the PSN it can track the same things such as: downloads are tracked in the PS Store, top games CAN be tracked for online which is the same for the 360 (if you have no live account you can still play games, where do those stats go? it's just like playing the ps3 on single player without being online you wont get those stats) They can be tracked on both systems.

As far as tracking dots on the minimap for co-op it seems to me just to be a little bit of extra coding in the game through PSN which CAN be done, it's just left to the developer is all.

Taking a look back at his statement was that it, "could ONLY be done on the 360." With what's just been provided, it CAN be done on the ps3 but they just don't want to do the extra work (not saying I don't blame them, but it CAN still be done).

But at the same time, he didn't go into depth about his reasons so we can only assume he's talking about some other features of live...
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Ju - 446 days 11 hours ago
1.20 -
I'm with xhairs on this one. Where have you been guys. Since trophies found their ways into the PSN player ranking is possible. Also, friends and cross game friend invites is available thru the XMB now. No real need to have game specific implementations (however, some games let you track friends and simply join, best seen so far in UT3, IMO). So, I am not sure if I understand what so different in Live. But he didn't point out exactly what he was referring too.
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Skadoosh - 446 days 10 hours ago
1.21 -
Navyguy speaks the truth....

Fable 2 equals a perfect online experience while the PSN has something like MGO! A mess of an online experience.
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BattleAxe - 446 days 9 hours ago
1.22 - @ Skadoosh
Perfect online experience....realy? Wow, how is the game? How many hours have you played the game for?...........Keep quiet, you don't know what you're talking about, kind of like Microsoft employee Molyneux.
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navyguy21 - 445 days 13 hours ago
1.23 - @xhairs9
i didnt mean to offend anyone here lol. But let me explain. When i sign into XBL, im connected to my friends all the time. Live tracks what im doing and what they are doing and sends it to the respective consoles. example, if im at the dashboard, and my friend is playing GTA 4, if i go to his gamer profile, i can see what he is playing right down to the area he is in inside the game. Or with halo 3, i can tell what online mode he is in and the score and time left with the option to join right in, or madden i can tell the score of the game they are playing and if its online, franchise, or whatever. Thats what i meant. all this isnt done by the developer, its done by MS. With my PS3, first i have to sign into PSN, then i can only tell what game they are playing, no other info. I didnt mean that 60 player co-op is not possible like ive seen some posters say. I simply meant that everything online related is handled by MS, and thats what peter meant, because live allows the player's exact location in his own game to be displayed in mine with an orb. PSN isnt connected like that. The developer only does support for his/her own game.
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Forbidden_Darkness - 446 days 17 hours ago
2 -
uuuummmmmm.... ahhhh? yeahhh/... sure... ummm.... hmmm...i.... ummm... you know i... ummm... wanted.... to... yeah.

Thats pretty much all i got out of that whole conversation...

The PS3 is completely capable of doing such things, but to his biased thoughts it only seems capable on the xbox 360 because M$ is paying him...

also i love the little hint at the end "I'd love to get games on every platform." further more stating that M$ is not going to have another console after the 360.
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solidjun5 - 446 days 16 hours ago
2.1 - to his credit,
the company he works for is owned by Microsoft and I can understand, to some degree, his argument. Like Fishy Fingers said above, I wish he went more in-depth as to why the online infrastructure of LIVE is so unique that only Fable-2 co-op can only be implemented on. I mean, ToastMan018 alluded to a wondeful point. Resistance 2 is running something I find, quite frankly amazing (60 player/8 player co-op).

Besides, at least he's not Bull$%^(ING to the point of no return. It's not like Cliffy B, where it is inferred that he wouldn't work on the PS3 hardware because of the controller. I find that argument ludicrous considering he's a gamer and I'm sure he played the PS2 quite a few times. Or the guy from Bethesda who stated that the reason why the PS3 version hasn't been shown was because the 360 is easily transportable. I find that hard to believe, since you can just set up a Kiosk running both machines. Capcom did it for RE5. Anyway, I like Peter. He's someone you can have a good chat with, while having a few drinks.
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bumnut - 446 days 16 hours ago
2.2 -
60 players is no big deal, pc had had 64 players years ago.

but that is definately an adavantage for ps3 owners because the highest i have seen on 360 is 50 players (frontlines) which ran like crap.
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solidjun5 - 446 days 16 hours ago
2.3 - but even then,
by the same argument, I think the 2-player co-op is so unique. PC been doing that for years too. I'm speaking in the context of consoles.
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kitzuki - 446 days 17 hours ago
3 - I think....
He's pulling this one out of his a@@ but thats just me
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dale1 - 446 days 17 hours ago
4 -
to be fair on the guy,disc space was the problem for coop simple as that but he can,t really state that now can he.i don,t get that involved with shaders, programing etc and the ps3 is a high tech machine what does he do?
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Fishy Fingers - 446 days 17 hours ago
4.1 -
Really? Care to link me to anywhere that even suggests co-op was missed because of storage space?

I guess LBP is missing co-op create because lack of space on the BR disc?

Both dev's have said it was a decision made so the games could meet there respective release dates.

Please enlighten me as to what exactly would be needed software side to allow co-op that requires a large amount of storage.
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kewlkat007 - 446 days 13 hours ago
4.2 - Yeah dale1 me and fishy
awaits for a logical answer between disc space and co-op?
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divideby0 - 446 days 17 hours ago
5 -
tosses around a lot of big words, with no detail...and he only codes for the 360...grain of salt
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Omega4 - 446 days 17 hours ago
6 -
i guess hardware isnt only factor which makes games not possible on another platform
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solidjun5 - 446 days 16 hours ago
6.1 - oh gosh.
Hey look everyone, let's see what else ludicrous thing Omega will type up.
7 Crazywhitie | 446 days 17 hours ago - User only got 1 bubble - Show
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Fishy Fingers - 446 days 17 hours ago
7.1 -
You really believe MS invests all that money back into Live each year? They don't even cough up for many dedicated servers.

Your also not including movie/TV downloads, game downloads, advertising revenue etc etc,
7.2 mboojigga | 446 days 16 hours ago - User only got 1 bubble - Show
7.3 Crazywhitie | 446 days 16 hours ago - User only got 1 bubble - Show
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Fishy Fingers - 446 days 16 hours ago
7.4 - ^Jigga
Dude Id be surprised if a 5th of the money went back into Live or PSN.

Both are an excellent source of revenue for their respective companies and a great way to recoup some money they have both lost on the hardware side of things.

Adding new features costs money yes, but the new feature also opens up a new source of revenue. Netflix/PSN video store for example, you think they make a profit or a loss from that?

Either way, niether of us know for sure but both Sony and MS are here to make money.
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DARK WITNESS - 446 days 16 hours ago
7.5 -
You can correct me if i am wrong, but i thought MS bought lion Head. so, indirectly he does work for M$.

or let me put it this way. M$ are the publishers for gears of war, but they don't own Epic. so cliffy B does not work for M$, but his game is being published by them. there is nothing that could stop cliffy making a exclusive game for the ps3 ( apart from his hate for the ps3 controller ).

where as Peter would need to leave Lion head to join a new studio in order to make something for the ps3. Or unless M$ let go of Lion head, as they did with bungie.

like i said, correct me if i am wrong. but that is my understanding.
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Cheeky Gamer - 446 days 16 hours ago
8 - Hmmm...
If you're a PS3 owner, I wouldn't take this too close to heart. Like Crazywhitie points out, Live is a better online service than PSN simply because more money is put into it. In fact, you could say it balances out. Live is a better online service compared to PSN, but PSN is free.

But I also agree with points above - without him elaborating further, I am not entirely sure what he means.
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Ju - 446 days 11 hours ago
8.1 -
Its not a better service because it costs money, it has some features because MS controls it. And everybody has to go thru MS and follow their rules. That's the only difference. Not because you pay for it. One of the features might be how MS ranks games and how every communication runs thru MS's system (thus voice chat integrated into Live (==OS) rather the app).
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Mikelarry - 446 days 16 hours ago
9 - i really hate
when game developers say oh this certain game can only playable on this certain platform what aload of bs. if they wanted to they could yes there would be limitations because of the way each console is built but im sure they can find a way around them.
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Xelai - 446 days 16 hours ago
10 -
Some arguments people get out of their hats are amazing, and silly as hell, the guy is making a statement and people as always looking at hi swords with a magnifying glass.

At least he has said that some games of the PS3 look fantastic and that he wants his games in many platforms, if not he would be already cruxified instead of just snobbed.
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White-Sharingan - 446 days 16 hours ago
11 -
yeah yeah tell that to Ted Price of Insomniac and we will see what he thinks of that

- Maybe Peter means banging and having orgies online in the world of fable with women and men; then yes its only possible on 360

everything else no xD
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Fishy Fingers - 446 days 16 hours ago
11.1 -
Ted's far to busy with games and building up his studio for stuff like this. Regardless where your console "loyalty" lies I think you have to admire him for his "tact" when it comes to interviews or tricky questions.

Really, he's a top guy.
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Pennywise - 446 days 16 hours ago
11.2 -
Molyneux is just saying what he is paid to say. I'm sure a person with his intelligence doesn't wholeheartedly believe this.
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itani - 446 days 16 hours ago
12 -
He forgot to mention Live costs money to use while the PSN is free.
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ToastMan018 - 446 days 16 hours ago
13 -
@ xelai and kigmal
ahhh i see...well i assumed it was a psn thing thanks for the correction fellas
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