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Turning Point team surprised by critical slamming

Tight budgets and Codemasters were to blame for Turning Point: Fall of Liberty's poor critical reception, according to Spark Unlimited producer John Garcia-Shelton.

Speaking exclusively to OXM, he explains why Turning Point wasn't what it could have been.

"We all hoped it could do well because the game has some creatively strong ideas and powerful sequences," he explains, "but we always worried that the game was not going to be competitive with titles built on two, three or four times the budget - everyone was surprised by Codemasters' front line retail pricing strategy - but even then no one thought it would be critically slammed quite so hard."
PrivateRyan - contributor
Published: 438 days 1 hour ago | News | Xbox 360
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
RadientFlux - 438 days 1 hour ago
1 -
Once Legendary ships I guess we will have truth if Turning Point was the developers or publishers fault.
Shut this user up Let user speak
dachiefsman - 437 days 23 hours ago
1.1 -
From the videos I have seen on www.gametrailers.com, the game doesn't look that great.

I put it in the "Turok" category. Good enough to rent, but not enough to buy.

Who knows I could be wrong.
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