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Battlefield Bad Company: Reinventing Geo Mod

Along came a spider with its deadly "bite" that turned mega structures into "frost" aiding its fight. EA Digital Illusions CE built a game and an engine that would not only rival the legacy that was left behind by the erstwhile Red Faction but also provide a key turning point in the genre of first person design and gameplay.

Battlefield: Bad Company arms players with a certain Private Preston Marlowe, recently assigned to the 222nd Battalion, also known as B-company, who are basically a cross between mercenaries and the U.S. army, the point of difference being these guys are dropped first in the line of fire so that minimum number of casualties are ensued when the G.I. Joes on the official payroll enter into the field of combat.
8 / 10
donstar - contributor
Published: 483 days 10 hours ago | Review | PlayStation 3 | Xbox 360
 
 

Showing: 1 - 1 of 1 Comments
Shut this user up Let user speak
sak500 - 483 days 11 hours ago
1 -
After playing BF:BC and its destructable (however limited it maybe) there is no turning back. I can't even imagine going back to other fps now. I hope all devs of future fps/3ps would consider DE in their games.
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