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GameSpot GC 2008: Backbreaker Hands-On

GameSpot writes: "You've got to hand it to the folks at NaturalMotion, developers of the new football game Backbreaker: they've got stones. After all, with EA Sports having wrapped up the NFL license for the foreseeable future, there doesn't seem to be much room in the market for a relative unknown, much less an unknown with no previous track record for sports game development. However, you won't be so quick to write off Backbreaker's chances once you see the game in action, as we did yesterday during a meeting with company reps.

The game is being developed jointly in Oxford, UK, and San Francisco, and while we still don't know a lot about the nitty gritty X's and O's of the game's football gameplay, we do know that, once in motion, Backbreaker is different than any other football game you've ever played. The secret is in the Euphoria engine that's powering the game--technology that basically simulates the human body and its motion from the skeletal system outward. The result is that, when two bodies collide in Backbreaker, they react just as real bodies do--these aren't canned animations that you'd find in Madden, NCAA (or Blitz: The League, for that matter). These are procedurally generated, physics-based tackles that manage rarely repeat themselves and also look great at the same time."
Cyrus365 - contributor
Published: 463 days 22 hours ago | Preview | PlayStation 3 | Xbox 360
 
 

Showing: 1 - 1 of 1 Comments
Shut this user up Let user speak
Omegasyde - 464 days ago
1 - Great tackles don't sell NFL or Sports Games
Licensing does....Reason why blitz wasn't successful, and All pro football flopped.

I don't buy games to pretend that the sport teams are actual teams. Leave the imagination for the developers to handel not the gamers.
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