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230°
Too Human Did Not Take Ten Years
29
"Too Human's release on the Xbox 360 is edging closer and closer and with that, TGR sat down with Silicon Knights CEO Denis Dyack at this year's E3 to talk about the upcoming release of Too Human. One assumption that everyone makes in regards of Too Human is how long it took to develop, starting on the Playstation 1 and finishing up on the Xbox 360 with ten years of development time. We thought it was about time we got to the bottom of this and asked Denis himself."
Read Full Story >>
xbox360.thegamereviews.com
Relin
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contributor
Published: 526 days 5 hours ago | News |
E3 2008
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Xbox 360
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Gaming
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Showing: 1 - 20 of 20 Comments
ry-guy
- 526 days 5 hours ago
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1 -
But people will still say it took 10 years, regardless.
That is the way this media is.
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green
- 526 days 5 hours ago
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1.1 - very true
This is my comment in a previous Too Human article
"Too Human was originally in development for the PlayStation as an action game on multiple disks. It was shown at E3 1999, but shortly before its completion Nintendo announced an exclusive partnership with Silicon Knights(they became a second party dev studio for Nintendo), and the game was moved to the Nintendo GameCube in 2000.
A teaser trailer was shown at Space World 2000 showing what appeared to be a re-building of the PlayStation game. The game never surfaced.Development on Too Human then ceased and they went on to other projects namely Eternal darkness and Metal gear Solid: twin Snakes for the Nintendo Gamecube.
In 2005 Silicon Knights and Microsoft announced a partnership to develop Silicon knights trilogy for the 360.So as you can see 5 years of inactivity on Too Human because they where working on other projects.
And also, if Sony announces in 2015 that 8 Days and The getaway are being developed as launch games for the PS5 in 2019.Will you say that those games have been in development for 10 to 11 years come 2019?Would you choose to ignore the put on hold/cancellation date of 2008 to 2015?
Let me give you another example.lamborghini wanted to make a small supercar in 1990 to sit under the Diablo.they commissioned an Italian coach builder (i think it's Pininfarina, but not 100%) to design a concept car, which he did.
Funds became low for them and development stopped and recommenced when Audi took control of Lamborghini in 1999.The project was then revisited and the Gallardo was launched in 2003,completely different from the original proposal apart from the fact that it was an entry model with 4wd.If you ask lamborghini when development started they will tell you it started in 1999.
You can not add the years of inactivity as development time."
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deeznuts
- 526 days 4 hours ago
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1.2 -
Too Human the IP has been in development for 10 years. Too Human for the 360 has not.
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dan-boy
- 526 days 3 hours ago
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1.3 - ofcourse it never took ten years
only the worst fanboys claim that. perhaps they think too human runs on a ps1 engine aswell?
anyway, just hurry up and release this great game. the demo is awsome, and i want this now
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HateBoy
- 526 days 3 hours ago
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1.4 -
Yes, the demo was really great, and thanks to a guy called "highwayman" who showed me how to unlock the defender its even better than SK intended it to be. Thanks again man!
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thor
- 526 days 5 hours ago
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2 -
No game takes 10 years. They could not possibly have predicted the future limitations of hardware 10 years ago. The concept was thought up 10 years ago, sure, but actual full-time development could not properly have started until they knew what console it was going to be on and the specs of that console.
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slugg
- 526 days 3 hours ago
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2.1 - Really?
Have you ever heard of Duke Nukem Forever? First release date was listed as 1997, still in development for possible release this holiday... its been an industry joke for, well, 10 years going on 11 now!
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Erasmus
- 526 days 5 hours ago
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3 -
that's an interesting revelation, considering everyone says that it was in development for a decade.
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predator
- 526 days 5 hours ago
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4 -
Played the demo...loved it... and this story finally puts to rest the whole ten year rubish, the idea was there for 10 years but not development
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Fishy Fingers
- 526 days 4 hours ago
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5 -
Obviously they didn't have a 360 dev kit 10 years ago.
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rosko486
- 526 days 4 hours ago
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6 -
Even if it did take them ten years to develop they wouldn't come out and admit it openly. So instead of saying that it took them ten years to develop, say that it took them ten years to get their acts together and finally get the game out.
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slugg
- 526 days 3 hours ago
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6.1 - Hey, dumb@$$-
Read the article. In that ten years they put out 2 critically acclaimed games on the Gamecube (Eternal Darkness and Twin Snakes), while ALL DEVELOPMENT on Too Human was stopped completely. So how did it take them "10 years to get their act together?"
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rosko486
- 524 days 9 hours ago
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6.2 -
Since you are obviously very intelligent, made apparent by your amazing skill involving replacing the letter s with the @ symbol, I'm going to tread lightly here. It took them 10 years to get their act together because it was 10 years since the game was first pondered until it finally will be coming out. Don't be so offended by a comment that clearly has nothing to do with you personally. I'm sorry I so deeply insulted a company so much so that you felt you needed to lash out at someone.
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slugg
- 526 days 3 hours ago
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7 - Kinda sad that...
A developer has to defend itself against idiots "Holy cow, game looks suxxors for 10 yr dev cycle!" And yes, anyone who thinks, claims, or tries to somehow support an arguement for this game being in DEVELOPMENT for 10 years is an idiot. Read the article. Being initialy announced/shown whatever 10 years ago doesn't mean the same as being in DEVELOPMENT for 10 years. Jeesh.
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BigKev45
- 526 days 2 hours ago
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8 - Too Human Did Not Take Ten Years
Yes, it did. I played the demo and it was not very good.
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kenshin22up
- 526 days 2 hours ago
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9 -
well SK achieved what they set out to achieve, Too Human definitely looks like a Gamecube game..wait what's that? This game is on the 360?
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DA_SHREDDER
- 526 days 2 hours ago
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10 - Dylack himself said they have been working on Too human since the ps1 days.
I heard it come out of his own mouth. And another thing. They might have worked on other games as well, but it is possible to make 2 or 3 games at the same time. Just look at gearbox and treyarch. Same company but different teams, but still, the name of the company takes all of the heat, and if Dylack didnt want to get any critisism from anybody, then he should not have opened his mouth and hyped up the game like it was the next big thing.
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Splenda14
- 526 days 2 hours ago
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11 -
the demo sucked
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DA_SHREDDER
- 526 days 1 hour ago
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11.1 -
f*ck ya it did.
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Havince
- 525 days 17 hours ago
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12 - im glad
im not the only person who thinks this games a pile of dog sh1t
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Showing: 1 - 9 of 9 Comments
supahbad
- 526 days 5 hours ago
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1 - yeah
cause if it took ten years to make they might have had enough time to make it good, lol jk jk
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fafoon
- 526 days 5 hours ago
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2 - It might not have taken ten years to make
But give it ten minutes in the Xbox
And KABOOOOOOOOOOOM !!!!!!!!!!
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Jenzo
- 526 days 4 hours ago
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Can't wait! The demo is awesome!
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DarkSniper
- 526 days 4 hours ago
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In 1998-1999 Dark Sniper saw footage of what looked to be a promising title for the PlayStation. From there, this very same game has fallen off to a point of no return. When developing a game exclusively for Xbox 360, it's highly likely that it will turn out to be complete and utter garbage. Which is why Microsoft depends on Sony's exclusives to be brought to their platform since they're incapbably of making good games themselves.
$niper
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Lord Shuhei Yoshida
- 526 days 4 hours ago
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4.1 - Well played Dark Sniper
This game is capable of potential but the movement to Microsoft assured this potential hit a push aside for games that do not innovate in any factor.If this game arrived on a Sony console or the Dreamcast,a strong franchise would have been created.Shame
Yoshida
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gazza
- 526 days 4 hours ago
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4.2 - @ Lord Shuhei Yoshida
You talk rot I take it that halo and gears are both not strong franchises, of course it was promising on playstation but not xbox grow up.
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Shroomy
- 526 days 4 hours ago
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5 - Of course it didn't take ten years to develop
It's cutting through the solid egos of Sony fanboys is the problem, considering their ignorance against the fact, that it was on and off developed, but 10 years straight? get out!
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Kleptic
- 526 days 1 hour ago
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5.1 -
what Sony fanboy is saying it took 10 years non-stop?...most are saying that the development process for this game was completely riddled with problems...which it clearly was...
its not supposed to take this long for a game to be released...and its especially not supposed to take this long and be awarded luke-warm previews and a general mediocre feel...with as arrogant as the guy behind this is...he got what he deserved...
and I did play the demo by the way...not crap...but definitely not something that deserved the hype 360 fanatics have been giving this game for the past 2 years...should average in the 7's is my guess...although it is a 360 exclusive, so maybe low 9's is more realistic...
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krakdol
| 526 days 1 hour ago - User only got 1 bubble -
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