Anyone who's played another of Monolith's creations, Condemned: Criminal Origins for the PC or Xbox 360, knows what it's like to be scared. Both games use similar techniques to frighten players. A few examples include skulking shadowy figures in the distance that disintegrate as you approach, lights flicker and give partial views of unnatural scenes, and there are many instances of shock surprise moments. The storylines have similar elements as well, involving murderous psychic influences that drive your enemies to assault you and others.