20°

2.5 years needed to realise Prince of Persia vision

Videogamer writes: "Speaking at Ubidays earlier this week, Prince of Persia producer Ben Mattes offered further insight into the artistic direction they've dubbed Illustrative.

"For us there is sort of a slider if you will," said Mattes. "On one end you've got really realistic games... very realistic visuals in a game: call of Duty... even Assassin's Creed to a certain extent is really going for that sense of realism. And on the other end of the scale you've got highly exaggerated cell-shaded games. You've got Okami, you've got Windwaker, you've got those games that are much more cartooney.

"We wanted to be somewhere in the middle. We wanted to have all of the detail and the granularity... of a very realistic game where you are looking at an object and it's not just a big blob of colour. You can see all of the little details on the pots and the pans that are littered around the world or the window on the wall."
Cyrus365 - contributor
Published: 569 days 2 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 

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