Too Human director Denis Dyack writes:
"This will be the last Too Human blog of the year, and I thought it was a good opportunity to show you where we are. We are currently polishing and balancing, and making sure all the systems are working as we envisioned them.
When we first envisioned Baldur as a cybernetic god, one of the key goals was to make the player feel powerful and literally like 'a god amongst men' in combat. In Too Human, you can customize your character from a variety of classes, alignments and specializations. Rather than talk about any of these specifically, I thought I would simply show one of my favorite character set-ups in the following video: The Berserker."