
Australian television station ABC2's 'Good Game' duo reviews Halo 3. You may have heard all the hype, but now that the game has been released it's time for Bajo and Junglist to sort out fact from fiction in the phenomenon that is: Halo 3. The following is a written excerpt from the video review:
JUNG
The AI displays very intelligent maneuvers sometimes, such as when you deploy a bubble shield and wait inside it with the gravity hammer, enemies will simply wait for the shield to go. But then it'll do something really stupid, like getting stuck on a ramp. No joke, a group of 5 flood zombies couldn't figure out how to get down a ramp to attack me. One time, a Hunter was on the other side of a rock and couldn't figure out how to get around the rock to attack me until I moved.
JUNG
Something that didn't gel well for me were the graphics. Often poorly lit and grainy models stick out of cut scenes and it's a little distracting.
BAJO
Gameplay scripted action actually looked better
JUNG
I'm not one to make a big deal of petty technical effects, I'd much prefer smart game design over HDR effects. But the lack of anti-aliasing is very noticeable in this game.
BAJO
There are beautiful HD effects in water, force fields, power swords, and light reflecting off of armor looks good. But every curved rock or straight pole or chain-link fence looks ugly. However the HDR when you step from a dark place out to brightly lit sun is fantastic.
JUNG
There was frameskipping and slow down when we were getting our tanks on but it only happened once in the whole campaign. Level design is visually interesting and they've set up a few really good areas really well where its hard to penetrate their defenses , but what we're very excited about is FORGE."