Guess we don't have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words "Windows Phone 7 Series" weren't spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the "wave of the future" for all three platforms -- at least for casual gaming. Check out the demo on video below the fold.
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pretty cool
The key here are:
- cross platform development: Xbox 360, Windows Phone 7 and PC
- 90% of the code is shared between all 3 platforms
- seamless saving system for all 3 platform. start on your phone and pick it up where you left off on the xbox 360 or pc.
This is very exciting!
This might be a killer app in the making.
Can you imagine playing a version of Castle Crasher on your X360, then continue playing it on the bus on your phone, and can finish the game at work on your PC.
Xbox live vision is finally getting closer.
meh, its just the same as an eyetoy, theres nothing there that an eyetoy cant do
sorry i'm so used to seeing those words in MS threads, its starting to screw with my brain
I hope this isnt restricted to XNA indie games
Nice, finely Apple get some competition.
This is a good idea from Microsoft, only problem is can you use other phone's to get this feature?