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Developing The Darkness for 360 and PS3 was "bordering on stupidity" says Starbreeze

In a recent Q&A with Gamespot Jens Matthies, Art Director at Starbreeze, discussed voice actors, in-game advertising and developing a game for two next-gen consoles.

When asked what sort of technical limitations Starbreeze came across when developing The Darkness for both the PS3 and Xbox 360 Matthies responding saying that "this game as a whole has been the single most challenging experience of my life. The fact that we did it for two new platforms that are fundamentally very different is bordering on stupidity."
Rythrine - contributor
Published: 930 days 9 hours ago | Interview | PlayStation 3 | Xbox 360
 
 
 

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