10°

A Case For Virtual Game Development - Need For Speed: Shift

Gamasutra: I had wanted to become a contractor for my chosen profession -- video game programming -- for quite some time, but the vast majority of developers in the UK were hostile to the idea. So when I heard about Slightly Mad Studios, I couldn't believe my luck.

Not only is contracting encouraged, but working remotely is the norm. So how can a developer with staff spread over the globe possibly hope to produce a successful AAA project?

Slightly Mad's recent critically acclaimed release, Need for Speed: Shift, is proof positive that not only is a virtual development company possible, but that it can thrive. This article explains how.
Nineball2112 - contributor
Published: 30 days ago | Article | PlayStation 3 | Xbox 360 | Sony PSP | Mobile | PC
 
 
 

Xbox 360
Is The Xbox 360 Lineup in 2010 The Best Ever F...
Xbox 360 | Article
The Bitbag writes: "(Let me preface this by saying that I'm not comparing the 360 lineup to the PS3 lineup at all. I'm comparing this lineup t...

Multi
Thrilling opening cinematic from Army of Two: T...
Multi | News
El33tonline writes: "EA has released the opening cinematic from its upcoming action shooter, Army of Two: The 40th of Day. No surprise th...

Gaming
Top 11 Most Overly Hyped Games
Gaming | Article
Baxy-z takes a plunge into the world of money hats and over-rating, as they spell out the top eleven worst cases of hyperbole in video games and wh...

Multi
New sizzling hot Dante's Inferno screenshots
Multi | News
El33tonline writes: "Dante's Inferno, the upcoming action adventure game from EA and developers Visceral Games, is looking hot, and not j...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News