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Review: Pirates of the Caribbean: At World's End

Developed by movie license stalwarts Eurocom (of Batman Begins, James Bond Nightfire and Ice Age 2 'fame'), Eurogamer wasn't exactly expecting it to realign their opinions on loveless, bloodless movie tie-in fodder, but you never know. In fact, for about ten seconds you might even be fooled into thinking that there's evidence of rich potential in the game, largely thanks to the respectable degree of effort that's gone into the artwork. Glancing at any of the 11 levels in At World's End you'll want to admire the rather lovely game engine, with detailed environments, lovely rain effects and consistently uncanny likenesses for all the key characters.

Eurogamer recap's their review by stating that the combat's inexcusably awful. The duelling is absolutely mind-numbingly uninspired. The platforming and exploration feel tacked-on, overly basic and adds little variety, and the fetch quests plumb new depths in their tedious pointlessness (collect seven dice? Find five mugs? Why?).

Rating: 3 out of 10
3 / 10
Diselage - moderator
Published: 900 days 19 hours ago | Review | PlayStation 3 | Xbox 360
 
 
 

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