One of the major criticism's lobbed at Doom 3 was its reliance on a "monster closet" system for spawning enemies into a level when trigger points were reached. It may have provided for plenty of frights on the first play through, but many gamers simply memorized the spawn points making short work of Zombies, Cyberdemons, and Hell Knights.
With Rage, the developers are trying to avoid the criticisms of the past and make gamers rethink the concept of an "id game." In a recent interview with 1UP, Matt Hooper, leader designer on Rage, gave strong reassurance that gamers have seen the last of those dreadful closets.