John Carmack of iD Software reveals that RAGE's framerate suffers considerably on the PlayStation 3.
In the latest Edge magazine, programming wizard John Carmack states that the Xbox 360 version of RAGE just about matches the 60fps framerate of the PC version, while the PS3 only runs the game at around 20-30fps at this stage in development.
Previously Carmack has stated that the PS3 is a little bit slower at running RAGE, but this is the first time we've been told by just how much. However, iD Software still intends to release all three versions at 60fps and they're confident they can achieve this.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Did anybody really think that at this stage of dev, that that is it? they would just leave it now?
It's funny how fanboys cling onto a small piece of negative news, even if its not a finished game
Devs always try and release multi-plat games as equal as possible
Well, no sh*t. The game is more than a year away. id Software is a company well known for releasing games "when they're done" and ignoring the concept of release dates.
As I said before, that last article took a tiny piece of a ten page feature and made a far bigger deal out of it apparently just for hits.
Good to hear they're sticking to their guns. I'll probably be picking up the PS3 version so it's nice to hear that it will be running at the same level as the other versions.
"The work remaining is getting it locked so there’s never a dropped frame or a tear, but we’re confident that we’re going to get that."
Music to my ears. :)
ok this made my day a bit better. the ps3 got so much crap from the other article.i didnt belive for a second that well get like 20 -30 fps. and we still have 1 disc but i wonder what the install will be if there is one
"The PS3 lags a little bit behind in terms of getting the performance out of it," Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that."
"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3."
max b tone:owww thats not wavy