Digital Foundry writes:
"It's often been said that one of the many advantages of working on console is that you have a fixed set of hardware to work with, that you can "write to the metal" and code to the "bleeding edge" of the spec. However, our sources suggest that this simply isn't an optionfor Xbox 360 developers. Microsoft doesn't allow it.
Suspicions were first aroused by a tweet by EA Vancouver's Jim Hejl who revealed that addressing the Xenos GPU on 360 involves using the DirectX APIs, which in turn incurs a cost on CPU resources. Hejl later wrote in a further message that he'd written his own API for manual control of the GPU ring, incurring little or no hit to the main CPU."
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
MY.GAMES new Warface: Clutch 'Secret Lab' season has arrived, takes the action to North Africa whilst adding a new map, weapons and more.
Microsoft is in a tough spot. They don't have strong 1st-party support, nor do they share their software tech with other devs. On top of that, most of the 360's exclusives are made with Unreal Engine, because it's a quick and easy way to make a game. So, the tech advances on the 360 are few and far between.
Nope it isn't. The minor negative points aren't doing much. And this has to be quoted:
"If all of this sounds pretty harsh on Microsoft, it's worth noting that there is a ton of excellent reasons for standing by this requirement. It means that the platform holder can update the system software and hardware specification and ensure that all games past, present and future will work on all iterations of the console.
More than that, in the here and now, it can easily be argued that the implementation of DirectX is a key reason that the Xbox 360's tools and development environment are considered to be generally excellent. Not only that, but game makers are familiar with the standard, and code is easily portable to and from PC.
A firm adherence to DirectX is also good news for gamers too: it makes the chances of full backwards compatibility on Xbox Next a far more realistic prospect..."
And that makes the use of the fixed API's to a certain win for the console market.
Brahattck you're the 2nd account of gwave keep bubbling yourself. - bubs for both of you.
Microsoft is making some changes to the direct X api in accordance to the release of DX11 and windows 7. The X-engine is more then just a set of tools.
dont jump on me plz but can 360s graphic card do dx11.
dont the card have to support it or somthing like that or can that be added or no idk much about computers and stuff.
if it can great if no oh well its games will still own look at halo it looks nowhere near kz2 but its still an amazing game.