At E3 2009, nobody with a pair of eyes could deny that Tom Clancy's Splinter Cell: Conviction looked utterly flooring – and it appears to play just as well. Sam Fisher is back and frankly, we're almost positive this will be his finest, most original adventure yet.
After an extended behind-closed-doors demo, IGN AU sat down with Conviction's Creative Director, Maxime Béland, for an in-depth discussion on where the game' concept began, where it's going, the level of immersion and a handful of very cool points on what still needs to be done before Maxime and team will be satisfied. He also drops a few hints about Sam's next steps after the E3 mission – so read on!