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Prototype boss - "Developing any open-world game starts at a difficulty level of 'hard'"

VG247: Despite pressure borne of releasing one of only three new Activision Blizzard IPs in 2009, Radical dev boss Tim Bennison has told VG247 that creating an open-world game like Prototype was always going to be tough.
patlike - contributor
Published: 207 days 5 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 
 
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