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'Fable 2' Developers Tested Microphone-Control For Game's Dog

Gamers who played last fall's Xbox 360 hit "Fable II" were supposed to feel an emotional connection to the virtual canine that faithfully followed their hero throughout the game.

The dog was mostly self-sufficient - following, leading and fighting on its own - though it did do tricks with the press of a button.

What if players could talk to that dog?
Columbo - moderator
Published: 240 days 5 hours ago | News | GDC 2009 | Xbox 360
 
 
 

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