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'Prince of Persia' Producer Defends Low Difficulty Level

This is "Prince of Persia" producer Ben Mattes defending the controversial no-death difficulty mechanic in his game at a small Ubisoft gathering of press and developers last night. Instead of the player dying after a failed jump in Mattes' game, they would be rescued by a partner character Elika and placed on the last flat piece of land they had touched:

"I guess I made the mistake of projecting my own attitudes… I believed that, as a consumer base, the gaming industry had evolved to the point where they were punishing themselves for their failures… The idea with the Elika mechanic was [that] if you were a really good player, a single fall - when she had to pull you up - would be devastating thing because it ruined your perfect run."
Alternative Sources:
Prince of Persia producer a... - destructoid.com | By: Clance
Columbo - moderator
Published: 230 days ago | Article | GDC 2009 | PlayStation 3 | Xbox 360 | PC
 
 
 

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