If you missed the EGM Dennis Dyack podcast interview, your in luck. Here's a compiled list of the most interesting facts about the game Too Human.
Dyack says UE3 engine is tweaked to the point that it's almost unrecognizable - TH has 4xaa, [which UE3 doesn't do]– but won't elaborate further.
There WILL be a playable demo out.
Multiplayer heavily integrated into the singleplayer.
No one knows what Too Human really is…people will be shocked when they see it.
Seamless jump in and out of 2-4 player co-op.
Massive story-line across 3 games, but each game is self-contained. Reminds people to remember that SK is known for their story telling and just because it hasn't been shown for TH, expect nothing less. Theme of the 1st game is "Discovery" - second game is "Revenge" - third is "Enlightenment."
Release date is set but he can't talk about it.
Diablo-like drops system for armor and weapons (rare chance at epic loot etc.), powers and skill-trees to customize baldur (i.e. ranged or melee, etc.).