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Why There's No Cover Mechanic in 'Ghostbusters'

Tracey John of MTV Multiplayer writes:

""We discussed this with the developer [Terminal Reality]. We all thought, 'When you have ghosts would it really make sense to have cover mechanics?' Because ghosts can go through solid objects! [laughs] So it would really kind of break the fiction that the Ghostbusters world sets up. If you went with a cover mechanic, it would make it much too similar to a real type of shooter out there. So we added the other things that would make sense. Like running really fast, having a sprint that's really accessible because they're going all over the place, and dodge mechanics because [enemies] have a lot of ranged attacks.""
JustinSaneV2 - contributor
Published: 253 days 6 hours ago | News | PlayStation 3 | Xbox 360
 
 
 
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