Thunderbolt Games: "Good intentions can only take you so far.
Trapped in development hell for nearly 10 years, originating on Sony's PlayStation, shifting to the Nintendo GameCube and eventually landing on Microsoft's Xbox 360, Silicon Knight's Too Human has not had an easy life. Dated, delayed, embroiled in legal issues with Epic Studios and awash with bad press post-conference, the Norse-inspired action-RPG finally hit shelves after a decade-long tour, but found none waiting with open arms.
And it wasn't due to a mis-informed public, or a mis-interpretation of what Silicon Knights aimed for. Despite an interesting premise and a desire to break a number of traditional role-playing archetypes, Too Human shot for the moon, but haphazard controls, a flimsy skill advancement system and a slew of oft-occurring gameplay frustrations keep this sci-fi epic's feet firmly planted on the ground."