Gamasutra writes: "Fryer also warned that people must be sure to "pick their battles, and be sure to celebrate their victories," and above all know that they could still be wrong.
"This happened to me on Gears of War. We had a bug later on, and I so wanted it fixed. And every day we'd argue about it; they'd say they couldn't fix it without breaking something else, and no one would ever notice anyway."
And when the title shipped -- with the bug remaining -- Fryer said that she didn't see "one reviewer, message board, or anyone ever bring it up."
"Of course, now you all want to know what the bug was," she laughed, "but I'm not going to tell you because that's the point -- it was all okay!"
Though by that anecdote, Fryer felt that people could read it as "arguing against quality" and consider that a negative thing, she explained that it can be required as part of the belief in doing "whatever it takes."
"It doesn't mean that we shouldn't care and we should ship garbage," she concluded, "but there's a long distance between shipping garbage and shipping bug free." "