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Gears of War 2 was a Revolution in Interactive Storytelling

Video games, by virtue of being a different medium, require a different way of presenting stories. Gears 2 uses lines of dialogue specifically designed with the player's presence in mind. Characters use dialogue to echo what the player is thinking (or what the developers think the player will think… argh now I have a headache). This helps the player connect and identify with the characters. Allow me to present a few examples...
Viewtiful - contributor
Published: 359 days 11 hours ago | Article | Xbox 360
 
 
 

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