430°

Report: Mirror's Edge Demo (PS3 VS Xbox 360)

Based on Unreal Engine 3, with PS3 allegedly lead platform Mirror's Edge is an ambitious attempt at merging Parkour, stealth and more traditional FPS elements into one glorious whole. It's like a more stylised, first person perspective Assassin's Creed, but without all the free-running bits done for you automatically. This seems to have attracted criticism in that the control system is rather complex, but I rather like the freedom the game affords you.

A quick analysis of the demo reveals that in common with most UE3 titles, Xbox 360 still holds the technical edge, but PS3 manages to hold its own. Both PS3 and 360 versions have their fair share of 'jaggies', but the overall experience is a little smoother on the Microsoft console, thanks to the inclusion of selective 2x multisampling anti-aliasing (MSAA).

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Snake Raiser5673d ago

Difference... but who cares which is brighter? I am sure they could have made the 360 darker or the ps3 lighter. No difference that should be cared about.

chaosatom5673d ago

They made unreal engine game damn good on the ps3.

GiantEnemyLobster5673d ago

That the Xbox 360 version is indeed superior, just as the article states.

GiantEnemyLobster5673d ago

And to make up for the PS3's inability to use any Anti-Aliasing, It will actually be downgraded to a 640p game, then upscaled back to 720p, creating a blurred effect for fake AA, Just like in GTA IV LOL. Talk about major fail..

GiantEnemyLobster5673d ago

Not suprised. 360 always holds the technical edge.

GiantEnemyLobster5673d ago

While the Xbox 360 version maintains a tiny 1.6% of torn frames. Again, 360 wins in this category, as usual.

snakeater35673d ago

the differences are indistinguishable to the naked eye even if the 360 version is superior! id rather have a multiplat looking 0.1% worse than the 360 and a plethora of exclusives looking 20% better LOL!! (heavy rain, gt5, mgs and killzone say hi)

+ Show (3) more repliesLast reply 5673d ago
facepalm5673d ago (Edited 5673d ago )

::shrugs shoulders:: Without really looking, I couldn't really tell the difference between the two versions and for that I truly applaud DICE and EA for their work.

Damn, EA sucking up all my money... First "Dead Space" and now this game.

chaosatom5673d ago (Edited 5673d ago )

Butter.

EVEN after the unreal engine, which is quite amazing.

El_Colombiano5673d ago

chaosatom,

The only thing that is amazing to me is how every other dev crys that the UE3 sucks on PS3, when in reality it is their fault for leading the development on the 360.

morganfell5673d ago

Does it matter? According to 360 fans it matters. Although the PS3 version of GTAIV looks better, they said DLC mattered most. Wouldn't the same apply here?

sonarus5673d ago

All that matters is PS3 has warm colors. Its winter time and now is not the time to be giving us washed out colors like that

Peter Griffin5673d ago

only thing that matters is that websites have nothin else to talk about.

Lets now compare N4g wit a random blogger

see? no difference

DevastationEve5673d ago (Edited 5673d ago )

PS3's GTA IV runs without AA and in subHD (1152x640).

http://forum.beyond3d.com/s...

X360's GTA IV runs with 2x AA and in HD (1280x720)

which ever looks best is obviously personal preference, but logically PS3's GTA IV is inferior. not by much, though having no AA is always noticeable.

morganfell5673d ago

I have seen that before and I understand something you don't. You don't understand that none of that matters. Resolution doesn't matter. AA doesn't matter. The final question is, what does it look like? The fact is the you can quote tech details all day long and it doesn't matter. I am not trying to be an ass here but most reviewers said the PS3 version looks better. Look:

http://news.teamxbox.com/xb...

That is just one example. And the PS3 ran at a slightly lower res. When you get one person saying it then it is an opinion. When you get a lot of people saying it that idea goes away.

BACK TO WHAT I WAS SAYING, 360 gamers acknowledged the difference but most said that DLC was more important. Well if it is so important then it shouldn't matter what a game looks like. Who is getting DLC in this case? Personally I think all of this depends on what the DLC is but that didn't matter to 360 fans before.

DevastationEve5673d ago (Edited 5673d ago )

...if none of it mattered than why tout better hardware? What are all of those shader pipelines for?

Your statement fails.

"The final question is, what does it look like?"

What the phunk else do you think determines what it looks like? We're talking about what gets painted on screen. Pixels.

Without AA, or with AA, you tell me "what does it look like?"
HD or subHD, you tell me "what does it look like?"

GTA IV PS3 < GTA IV x360
Mirror's Edge PS3 < Mirror's Edge x360

(i'll tone down my comment a couple notches. i'm not trying to sound like a fanboy, i'm just an observer with exceptional knowledge of the industry. this is in no way meant to offend PS3 gamers. i am NOT calling anyone out...cept you morganfell)

morganfell5673d ago (Edited 5673d ago )

Why does it matter? Becuase none of that hardware, being easier to work with or harder to work with but more powerful, none of that matters at the final moment. And the final moment is where the images leap off the scree, the sound comes out of the speakers, and the controls are handled by the gamer.

Facts...are stubborn things and despite all of the technobabble, at the end of the day the PS3 version walked away looking better. I would ask you how you can sit there and say the hardware is more important when we know the experience is more important.

Also, you can have that opinion of GTA IV if you want.

Also if you notice I never stated above which version of ME looked the best. My entire point was the fact 360 fans lived and died over DLC. Well do that now.

And you aren't calling anyone since you didn't bother with the main point I brought up. DLC.

kwicksandz5673d ago

morganFAIL. Not sure what drugs your on to think more AA and higher res looks worse but i suggest you stop taking them.

somethingSQUISHY5672d ago

Look, technical tidbits aside, the 360 version suffered from much more noticeable pop-in. AA and resolution don't mean a lot in a game like GTA IV which used a lot of dithering, which gave it a characteristic gritty look, and helped mask some of those shortcomings on the PS3 version. The rest comes down to color palette preference and rampant fanboyism.

By the way, I picked up the 360 version for DLC but my buddy left his PS3 version at my place, where we did our own unscientific comparisons.

Anyway, despite Deadspace being freaking great, the chances of EA going 2 for 2 here is something I wouldn't put money on.

5672d ago
+ Show (9) more repliesLast reply 5672d ago
thereapersson5673d ago

I didn't even realize this was made with the Unreal Engine - It runs so damn good on the PS3, and better than most "ports" of similar technical nature.

It just goes to show how good games can run if you make them first on the PS3 and then port them to the XBOX.

El_Colombiano5673d ago

It is not only the UE3, there is no way the UE3 could even fathom doing this by its lonesome.

Kyur4ThePain5673d ago

1.6% here, 0.3fps there.
It's all a crock of fanboy sht.

Omegasyde5673d ago

Any site that compares DEMOS is full of $^$#^$#^.

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

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gamefreaks365.com
ShwaaMan474d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya474d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled474d ago (Edited 474d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney474d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled474d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist474d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin474d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled474d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE474d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi474d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE474d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina491d ago (Edited 491d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183491d ago (Edited 491d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher491d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku490d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama490d ago (Edited 490d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot491d ago (Edited 491d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola490d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem491d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad490d ago (Edited 490d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost490d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad490d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz490d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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