Edge writes: "After Alien Hominid made gamers across the world cry tears of pain, The Behemoth began work on a side-scrolling XBLA beat 'em up. But it hasn't gone soft. Castle Crashers is a portmanteau scroller, taking ideas from across the gamut of the genre and repackaging them with first-class production values. The problem is that scrolling beat 'em ups, even the very best, have a few inherent problems: the main one being repetition – of enemies, of challenges, of level structure, of movesets. Does Castle Crashers have any solutions?"