Gamasutra Postmortem: Little Boy Games' Go! Go! Break Steady

As has been widely discussed, developing a successful indie title for Xbox Live Arcade is not the simple task it appears at first blush. Here, ex-EA developer Ahmed Usman Khalid candidly discusses the successes and difficulties that arose in the development of the somewhat overlooked Go! Go! Break Steady, a rhythm/puzzle hybrid game with hip-hop flair.
harry190 - contributor
Published: 420 days 4 hours ago | Article | Xbox 360 | Dev News
 
 
 

Multi
Gaming Union: Dragon Age: Origins Review
Multi | Review
Gaming Union: "Dragon Age: Origins is a superb game and it serves as a genuine example for the future of interactive storytelling. It's not wi...

Multi
The NumbThumb Podcast - Show 10 is now available
Multi | Podcast
Rob and John talk about the mw2 controversy, xbox fixing sky player and if sequels, or new IP are the way the industry needs to move to continue th...

Gaming
Battlefield: Bad Company 2 Direct-Feed Walkthrough
Gaming | Video
G4: "Producer Gordon Van Dyke recently dropped by with an updated build of the PlayStation 3 version and walked us through the multiplayer sid...

Xbox 360
Hardcore Gamer: Grand Theft Auto: Episodes from...
Xbox 360 | Review
In case you've been out of the loop here's a quick recap as to what one can expect from each chapter. The Lost and Damned puts players in control o...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News