
MTV Multiplayer's Patrick Klepek writes:
"If you're like me, you play morality-filled games as a generally good person the first time around. The second time, you experiment being the bad guy.
Stephen Totilo asked "Fallout 3? producer Todd Howard if he'd solved what Totilo called the "Han Solo Problem," where it's seldom as fun to play as a mix of nice guy and bad guy, since games tend to only reward only extreme behavior.
Howard claimed "Fallout 3? hadn't completely solved it, but "Fable II" designer Peter Molyneux told me last week it will be fun to play as a character with mixed morality in "Fable II" because it's difficult to be truly good or evil.
His team may have solved the "Han Solo problem."
"With Han Solo, how good is good? Can you get as good as Luke Skywalker? Even he wasn't truly good."
Molyneux explained one way he prevents players from so easily being swayed to being perfectly good when they play the game is through sacrifice."