
Too Human- the game that everybody and nobody wants to play. At once. Paradox? You'd think so, unless you saw the recent turd-flinging contest between developers, media, fans, and random people that was the Too Human release aftermath.
Too Human is indeed a strange beast, a game who's development I've followed for several years now. For those of you who don't have much background (how could you not?), Too Human is developed by Silicon Knights, the much-lauded developers of titles such as Eternal Darkness, MGS: Twin Snakes, and a Legacy of Kain title. It takes place far in the past, as a sci-fi re-imagining of Norse Mythology, offering a unique take on cyclic history and old Scandinavian tales. You play as the god Baldur, a member of the Aesir corporation, a Private Military Company specializing in cybernetic implants. You are charged with defending humanity's last vestiges from the impending robot invasion. Sound generic? Read on.