Achievement points are an integral part of the Xbox 360 gaming experience yet, the range of difficulty to gain those achievements ranges so much from game to game that this article from 360Crazy asks - are achievement points fair?
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
i believe the trophy system (so far) has solved this ...M$ could copy them somehow
And how has it solved it? Achievements/Trophies are completely upto the developer. Microsoft has no say in how much gamerscore should go for each achievement
i.e. you get an achievement for just turning on the Simpsons game but then you have Seriously how does all that work out there should be some kind of standard
Its upto the developer how he wants people to get the achievements. If he's a sadist he'll make one like seriously2.0, if he's a pacifist and wants people to have fun then he'll go with DICE BF:BC route or COD4 route where most of the achievements require the game to be played and not doing something by chance like killing the developer in an online match achievment for GTAIV.
Btw trophies suck big time as its being thrown in after 2 years and no developer is taking it seriously. Also how will u know about the experience level of a person by looking at his avatar? counting the trophies? or a numeric value showing how much he's scored overall?
Surely though, Microsoft could set up some guidelines for developers to follow when it comes to putting achievement points into their games. Wouldn't that make more sense than having huge differences in the difficulty of gaining points?