
For all the hubbub over this game's lengthy development cycle (it was originally announced for the first PlayStation) and various inflammatory remarks by creator Denis Dyack, it's surprising that the most remarkable thing about Too Human is just how unremarkable the final product seems.
Slated as the first entry in an intended trilogy, Too Human certainly has a strong dungeon-crawling foundation that draws from genre touchstones like Diablo and Phantasy Star Online. Gamers fond of loot-hunting and level-grinding will find plenty of both, plus incredible item and character customization to boot. Silicon Knights put a noticeable focus on amping up the "action" part of the typical action/RPG experience, and the result is something akin to Devil May Cry Lite. The speedy melee attacks (based on the right thumbstick) feel comfortable after an initial adjustment period, while the trigger-mapped firearms offer a suitable ranged complement.