570°

For all the people complaining about Braid's price

Jonathan Blow writes: "When all those people on forums complain about the price of XBLA game, what they don't realize is that almost everyone is losing money on these games. (It's just economy of scale; if only 60,000 people buy a game, and it costs $10, not enough money ends up in the developer's hands to justify anything but making shovelware.)

For me to truly break even (i.e. not be financially punished for choosing to make this game), I would have to earn back:

(1) The testing, localization and ratings board submission advance that was put forth by Microsoft. (This is a significant chunk of money.)
(2) All the money I paid other people to work on the art, sound, and extra programming. (This is A LOT).
(3) Replace the savings I spent for cost-of-living, buying software and hardware, and stuff like that, during the years spent developing Braid.
(4) Pay back other misc debts that accrued during this time due to me being broke and / or focusing money on finishing the game (e.g. the taxes I did not pay last year.. that's sizable).
(5) If I hadn't been working on Braid, I would have had a job for those years, so… years worth of income at a reasonable-to-high-end job. (Realistically speaking, this part is just not going to happen - I used to do game technology consulting and bill at a very high hourly rate. So rather than expecting to make that, my attitude is just, to make *something* reasonable)..."

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braid-game.com
yakbabbler5736d ago

I agree with the devs, Braid was one of the best games ever so i don't know why people are complaining about the price... considering that DLC games on the PC used to be 20$

PirateThom5736d ago

Because there's games, from recognised developers, that cost a lot less than that.

1,200 is far, far too much for an unknown developers first game. I appreciate that a lot of work has gone into it and from the demo I know it's a good game, but it's just about over what I'm willing to pay for a download.

I would have streched to 1000, but 1,200 just goes too high for me.

sonarus5736d ago

I don't mean to sound harsh but this guy might as well just ask for donations. If they cut the price more people would buy. its tough for indie developers but there are always risks.

I really do hope the game does well though. I want the game to sell well. Perhaps releasing it on pc and ps3 might help recover some of those costs. But apparently there was an exclusivity arrangement from microsoft so too bad

grashopper5736d ago

I personally haven't played it because I don't own a 360 but if its a good game who cares who makes it
If its as good as everyone says $15 dollars is a steal...it runs like $10 to go to the movies for 1 person $15 isn't that much

PirateThom5736d ago

What I meant was, I'm not going to spend 1200 points on any game, reguardless of developer, since most games on Marketplace are 800. This 1,200 game thing needs to stop very sharply.

The Lazy One5736d ago

Is why he put so much into his first game. He should know better from a business standpoint. That's just way too much financial and time invested for something that could have easily flopped, and he'd have nothing to fall back on.

Giving up jobs to go into debt for something you won't see returns on for years (since that's how long he was working on it apparently) is not smart at all if you don't have some sort of backup plan.

If just sounds like he didn't really think this all through when he started from a business standpoint. His game could be the best game ever, but it just sounds like he put way too much into it to make it a smart business investment.

joemayo765735d ago

exactly what i was thinking as great a game as this may be (and it is FUN,) it appears he made some poor judgement in his development process in business terms. He should have asked for donations during the development process which i must admit porbably wouldn't have netted him much, implement some for of promo agreement with MSFT or sponsorship with MSFT as this game had some great marketing before it launched etc.

UnasFortuna5735d ago

Mixed feelings about this since I just downloaded the game today and already beat the game within 3-4 hrs. There is no replayability in my opinion. It was an interesting endeavor, I must admit, for a "first game" for this developer. Was it worth the money? Not in my own opinion. I originally purchased it because of all the ratings hooplah it was getting. Should have known better. Not going to get into the argument that he is or isn't charging a reasonable price however, I don't agree with some of his reasonings for the price either. To not have another job for the entire development process is just assinine for a new developer unless they can afford to do it. There are other new developers out there doing it in their spare time. It may take a little longer, but what the heck... if it is worth it. Taking loans, etc in this age of financial gloom is silly. I would highly recommend everyone play the demo first before paying for the full game just to make sure you find it enjoyable. For those comparing this "platformer" to Super Mario... that is a bit of a stretch. I won't spoil it for you (if you plan on purchasing this game), but the puzzles are fairly simple once you realize the potential of the character's only ability (nope...moving left/right or jumping doesn't count). He did a good job but it does not deserve the ratings it is getting nor the price to me anyways. If you like the demo... then buy the game... just a little more of the same.

Pika-pie5735d ago

Braid is one of the best games ever..

Eh??? Why???

Saint Sony5735d ago

Great puzzle game.

You solve all the worlds and think it ends just to find out you need to find all the hidden stars. That's when the real puzzle starts.

KeiulZen5735d ago

I'm sorry, but if a person has the confidence and faith to step out and work on something he's passionate about, he should be justly rewarded. Johnathan Blow stepped out on faith when he decided to make this labor of love and hoping that it would show other developers that you can truly make a fantastic game without using that multimillion dollar revenue and the hype machine that other games use (i.e. halo, call of duty, any mainstream game).

Braid is an awesome game, I had fun playing it and once I get my paycheck I'm gonna purchase it and contribute to a person who's truly trying to push the medium of video games forward. The effort he put into it is should be enough to justify the price, but the gameplay and the genuine idea of the game speaks for it.

Everyone that's hating on the game cuz of price, you should be ashamed to call yourself a gamer.

BattleAxe5735d ago

If LIVE was free, then I don't think the price of the game would be as big of a deal.

The Lazy One5735d ago

I'm making indie games right now at no loss, and don't really care if I make money. The difference? I'm not whining about it. You can't have it both ways and come out smelling like roses. If you want it to be a successful business venture (what I was referring to), then you have to look at it from a business perspective, and he just put way too much into it (or rather, put off way too much to do it).

I support his accomplishment from a gaming perspective, I just don't think he should be upset about losing money when he decided to be unemployed for years to complete it. You can hold even a full time job and program a game at the same time if you need to. He made the choice to dedicate his time to the game. That was his choice. He has to live with it instead of whine about it. That's all I'm saying.

Saint Sony5734d ago

http://www.metacritic.com/g...

Braid is at position 8, all time best list. You say the developer put too much on his first game?... Please let me LOL at you.

Here it comes: LOL

Please keep doing your mediocre games none will ever hear about, instead of making one damn sweet and great game that actually sells like crazy (even with high price tag) and gets raving reviews.

The Lazy One5734d ago

learn to read. What I'm saying has nothing to do with the quality of the game.

"I support his accomplishment from a gaming perspective, I just don't think he should be upset about losing money when he decided to be unemployed for years to complete it"

"His game could be the best game ever, but it just sounds like he put way too much into it to make it a smart business investment"

+ Show (11) more repliesLast reply 5734d ago
slymaddox5736d ago

If you don't have the money don't worry. If not enough people buy it they could lower the price. Sooner or later you can get it.

Chubear5735d ago

If gamers don't think the game's worth the price, it'll come down eventually. I see no reasoning for complaining. It's not like they're forcing anyone to pay that price cause you have a choice.

The game will only sell at the price and do well if gamers think it's worth it.

But this article can cry me a river though. If developers don't make money on VGs then they shouldn't make VGs. The fact that new developing companies are springin up like crazy indicates developers knw they can make a killing with VGs it's just you have to make a decent one and market it right or you won't make money... isn't this how it is in the real world with every other business?

slymaddox5736d ago

Let's hope. I'll wait for the PS3 version.

Chubear5735d ago

But I think the PS fanbase would have no problems in paying $20 if the game's quality and worth it.

TrevorPhillips5736d ago

well the game is worth the money then buying penny arcade

WAR19115736d ago

Wasn't there an article a few days ago from this guy saying he did not agree with the price M$ made him charge for the game? Now he is trying to justify it.

Fuzz McDeath5735d ago

...hes just explaining why everyone shouldn't be complaining so much about the expense. The two things aren't mutually exlusive. I'm sure hed love to sell it for $10 bucks, but its still a bargain at $15.

People need to quit pretending its the money that is prohibative and admit that its their own taste. If it was a COD4 expasion, they'd gladly pay for it and play the same old stale FPS they've been playing for years/months (don't get me wrong. love COD4 - but variety is the spice of life and a little art is a nice change of pace to mainstream entertainment, no matter how well done it is).

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190°

The Most Famous Video Games Made By Only One Person

BLG writes: "Do you know any famous games made by one person? Well, we’re here to educate you on some of the best one-man projects out there."

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bosslevelgamer.com
franwex698d ago (Edited 698d ago )

Nice list.

I’ll add 9th Dawn III to that list. Great game made by one person.

Always Sometimes Monster is made by two people technically, but let’s do an honorable mention.

NecrumOddBoy698d ago

I’d add HABROXIA 1 & 2 on here as well. Berry does pixel wonders with the Game Maker engine.

698d ago Replies(1)
ABizzel1698d ago

Technically speaking Minecraft should have been on the list. But it's nice to see these single devs thrive.

Rebel_Scum698d ago

Some of these arent exactly “made by one man”

Looking at you Braid and Fez.

AmUnRa697d ago

Theyr is no game made by one man. Theyr is always a team of developers behind them.
However there is always someone who comes up with the idea of a game.
When i would give an example of one man with that idea for me its Hideo Kojima....

LabRat697d ago (Edited 697d ago )

No there are certainly games made by 1 person, start to finish. Maybe after it launches and becomes a big enough success the 1 person will reach out for help maintaining it or updating, but games have been made by 1 person.

Unless of course you are being insanely nit-picky and trying to claim "the engine they used was made by Unity" or "the assets they put in were made by someone else"

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410°

Xbox Live Gold Subscribers Can Claim These Three Additional Free Games

Microsoft is offering three additional free games for all Xbox Live Gold subscribers in addition to the regular lineup of games this month.

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novicegamerguides.com
darthv72725d ago

Joe Danger is hella fun. Nice bonus from GwG.

deleted725d ago

I enjoyed Joe Danger back in the day, it's pretty fun. What's amazing is how Hello Games went from a few of these rather simple games to the ultra-ambitious No Man's Sky!

725d ago Replies(1)
Orchard724d ago

I would love a sequel to JD - although I do realize that Hello Games have kinda grown beyond that scope of game.

Godmars290725d ago

And still the contradiction of getting something for "free" from a service you pay for continues.

CrimsonWing69725d ago

But isn’t the service for online multiplayer? So, technically it’s “free games” included with your online subscription? I mean, what was the point of Xbox Live? To get free games?

Godmars290725d ago

Only, after they tried doubling the price of another online service, some similar nonsense, isn't Xbox online multiplayer suppose to be free?

darthv72725d ago

"isn't Xbox online multiplayer suppose to be free?" No, it was always been a paid premium on console. The free games was not related to the rumored price hike. They were giving them away long before that.

If there was a service for free online multiplayer on console, it was PSN. Until the PS4 came out.

Jericho1337725d ago

How would you have worded it then? I’d say ‘subscribers claiming free games’ is about as clear as it gets.

Godmars290725d ago

"As part of", "In addition to", "As an extra bonus". Anything better than, "Get this with no strings attached or requirements" which is what "free" implies.

Jericho1337724d ago

That’s like saying ‘buy one get one free’ doesn’t apply because it’s not technically ‘free’. Stop trying to find a problem with something when there isn’t one.

gangsta_red725d ago

** "Get this with no strings attached or requirements" which is what "free" implies.**

No, it actually doesn't, it's just like when you get a free refill of soda after you purchased your first cup.

I think we are well enough into these console gens to stop bringing up this tired argument

CrimsonWing69725d ago

You always had to pay for Xbox Live to
play online multiplayer… this was the case way back during the original Xbox when it was released.

I don’t understand what you’re hung up about when plenty of subscription services give free things as a perk or benefit to a user who subscribes to a service.

Hell, Nintendo Power gave me a “Free” Strategy Guide of my choosing for paying for their magazine subscription way back in the day.

You’re getting the games that you’d need to pay for regardless of the subscription for free, bottom-line. The service you’re paying for is the online multiplayer service Xbox Live. You aren’t paying for Xbox Live and paying for the game you were handed out for free, you’re still just paying for the online service and nothing more. Hence, why the game in itself is free for Xbox Live subscribers.

sinspirit725d ago

It was originally just for online access. It had updated and began monthly game releases to compete with PS Plus. Monthly games have been a part of Live for many years. It is more recently that the releases are getting worse and worse.

Godmars290725d ago

Its been a majoritively dismissed point as DLC, MTs and now subscriptions became things. Failed protest against policies meant ultimately to strip consumers of ownership rights over media in general.

Still, may as well keep pointing it out.

sinspirit724d ago (Edited 724d ago )

@Godmars290

I guess people are just missing the point. And, now we got people thinking Live is still just an online sub and games are a generous inclusion like it's not a feature of the paid service lol.

Live officially on Microsofts site lists, "Free games every month. Now that’s Gold.
Get 2 free games a month, including backward compatible Xbox 360 games".

But, many are starting to say that Live payment is still just for the online access. Which, if that's what they're believing then I'm worried about why they'd pay just for online access. Paying for it back in the day was already a ripoff since they didn't even host dedicated servers to ensure the best quality connection. You'd pay for it just to host it on the internet provider that you also pay for lol.

I do think it's great to offer extra games on top of the existing ones. However, Live has repeatedly offered very lacking games, has listed the same games more than once, and even listed the same game two months in a row one time. They need to have a solid consistent history of delivering quality monthly releases.

traumadisaster724d ago

And still the contradiction of bringing up a decade old tired complaint knowing we’ve all moved in but you. We all agree it would better if the author was accurate but this argument is so old now, move on.

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Father__Merrin724d ago

https://www.xbox.com/ja-jp/...

I've just redeemed knights quest needs GP/gold membership etc

724d ago
100°

5 Great Games With Time Manipulation

KeenGamer: "Time manipulation concepts have been the foundation of many great games, including these 5 greats which do the them justice. Because every Back to the Future fan needs a bit more time manipulation to fulfil their time traveling fantasies."

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keengamer.com
GamerRN941d ago (Edited 941d ago )

Im thankful Quantum Break ended up here! The only thing that stopped this game from being talked up was Xbox exclusivity and the live action scenes being way too long...

Otherwise, it's basically Control with lighter visuals

Godmars290941d ago

Isn't the AI broken? Physics issues as well?

Why, if it wasn't actually a broken game, possibly less so than Blix the Time Sweeper, would being an exclusive be an honest mark against QB?

GamerRN939d ago

Because people LOVE to HATE Xbox

NecrumOddBoy941d ago

TimeSpinner is a good time based metroidvania.

Also, Singularity rocks a a time-theme Bioshock-like FPS.