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'Splatterhouse' Uses Emergent's Gamebryo Engine

Worthplaying Writes: "Splatterhouse follows college student Rick Taylor as he tries to rescue his girlfriend, Jennifer, who has disappeared after entering the mysterious and run-down West Mansion. Confronted by horrific other-worldly creatures, Rick comes across a mystical sentient mask that promises to give him the power to find Jennifer. Full of desperation and rage, Rick puts on the "Terror Mask" and is transformed into a juggernaut of pure violence and destruction. Featuring an original storyline by critically-acclaimed comic book writer Gordon Rennie (Necronauts, Judge Dredd), Splatterhouse takes Rick beyond the mansion as he scours the ends of the world to rescue his beloved Jennifer.

Several factors played a major role in the selection process for the technology that will bring to market the unique mix of the brawler and survival horror genres found in Splatterhouse. Most important, Gamebryo's flexible and modular features with easy-to-extend, fully-documented APIs allows BottleRocket to focus on game creativity. The company is also impressed with the ability to quickly develop prototypes and get to first-playables simultaneously across multiple platforms as they did with Splatterhouse. This is done with Gamebryo's Floodgate stream processing engine that makes it possible to simultaneously develop for multi-core systems – across multiple architectures – ensuring all SKUs can be released simultaneously."
Shmammy - contributor
Published: 471 days 17 hours ago | News | PlayStation 3 | Xbox 360 | Dev News
 
 
 

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