130°

Banjo-Kazooie: Banjo Land Walkthrough

Ken Lobb, Creative Director at Microsoft Games Studios gives a walkthrough of the nostalgia heavy, open-world level in Banjo-Kazooie: Nuts & Bolts.

IGN says:

"Banjo-Kazooie: Nuts and Bolts is a game that you'd do well to keep your eye on. The visual style is great and the possibilities in the gameplay seem almost unlimited. Rare is pushing the boundaries of what a platformer is and, in doing so, is bringing fresh ideas to a genre that has fallen out of favor with gamers. Even with all of the new ideas, it's clear that the team has ensured that it doesn't venture too far from the roots that have made the franchise a hit. The platforming, exploration and open game progression are all there; the game has just put the creativity in the hands of the player. And that's never a bad thing."

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xbox360.ign.com
Superfragilistic5769d ago (Edited 5769d ago )

As an old-school fan, I highly suspect this may be my favourite level! lol

Looks fantastic and I can't wait. Great to see Rare back in top form! :)

Superfragilistic5769d ago (Edited 5769d ago )

Rare are seriously one of a kind, what other developer makes jokes about a flop of a game they developed (Grabbed by the Ghoulies). That garbage bin full of ghoulies is all class. :)

sonanus5768d ago

I loved Kameo and think this will be far better. I'm also looking forward to Viva Pinata 2.

n00bzRtehgey5768d ago

kameo was amazing. no idea why some ppl hated it. i suspect they didn't actually play it.

Xi5769d ago

that looks sweet.

thanks for the vid super!

DreDawgg065769d ago

Looks good, Xbox definitively needs more platformers.

DreDawgg065769d ago

lol, After seeing the video it kinda seems like they took some good ideas from Little Planet which is great!

Superfragilistic5769d ago

To me both games look fantastic but I think it's more apparent than ever (thanks to those videos) that they are very different beasts. Rare has focused the player creation on gameplay mechanics to progress through a story as opposed to LBP's focusing the player creation on level design as standalone creations.

They both look fantastic, and as good as Mario Galaxy was, these two appear to push the genre in much more exciting, and very different, ways.

CaptainHowdy5768d ago

in visual art style...plus there's that little dangling string they have when u pick up objects....very similar. Anyhoo, this looks very promising

Superfragilistic5768d ago (Edited 5768d ago )

Yeah I have no idea what he's talking about... although the dangling string is a good observation. :)

In terms of art style though they're very different. LBP has a much softer palette with smoother geometry and arguably more realistic detailing, whereas Banjo is like a freaking rainbow with deliberately blocky, cartoon-like geometry that pays homage to the N64 roots.

They're both going to be fantastic, but I think people hear platformer and user generated content in both game's descriptions and assume they're the same thing... when on closer inspection they are very different indeed.

PwnShop5768d ago

In terms of visual style it looks similar to little big planet, but i don't think you can say that they copied LBP. There designs for this game could have originated before LBP was announced, anyhoo, it looks really really really good.

+ Show (1) more replyLast reply 5768d ago
PwnShop5768d ago

I'm anticipating that there are going to a ton of comments, saying either that it looks like crap, it looks boring, vehicle creation is retarded or that it copied LBP. As someone who will probably purchase or rent both of these, i personally believe that these are incomparable, as one focus's on vehicle creation and using your creation to overcome obstacles while the other focus's on level creation and using your array of platforming abilities and puzzle solving to overcome obstacles, either way i've got my flame suit on for a flame war.

Superfragilistic5768d ago

The games are exceptionally different and you're right about the possibilities of different development schedules.

Banjo 3 was officially announced as in development at X06 in September, 2006.

LBP was officially announced as in development at GDC07 in March, 2007.

Given both have been tightly under wraps, particularly Banjo until GDC08 this year, I find it highly unlikely there was any significant borrowing of ideas.

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70°

5 Neglected Rare Franchises That Also Deserve a Comeback

Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."

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twinfinite.net
GaboonViper1338d ago

I want a new Perfect Dark, Banjo and Jet Force Gemini.

Bathyj1337d ago

I actually don't want them. I'm not a big fan of Microsoft rehashing IPs they had nothing to do with creating just because they happen to own them.

Before you call me fanboy tell me a game they did that to that actually lives up the the original?

Just leave our beloved memories alone. You want to bring something back, redo crimson Skies or Brute Force. At least they were your games and they need updates.

gamer78041337d ago

I'm all for The Initiative rebooting perfect dark as a third person though, sounds like its trying something new and not just rehashing with a new coat of paint with this idea. Hope we see a tease of it in the next showcase.

gamer78041337d ago

Rumor is The Initiative is working on rebooting Perfect Dark in third person, normally I wasn't a fan of taking existing IPs but if its something new like this I'm up for it.

jznrpg1337d ago (Edited 1337d ago )

Don’t give them the Battletoads treatment .

TravsVoid1337d ago (Edited 1337d ago )

Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.

sagapo1337d ago

Viva pinata was kinda fun imo.

130°

Top 10 Game Sequels (That Ruined Everything)

Wonder why some series just seem to feel lackluster as time goes on? Well, it's because some later installments really mess up the formula. Check out ten times sequels really screwed everything up.

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lists.cheatcc.com
rhdugjcjrnddu1735d ago

Don't bother. 10 pages to click through and all of them written very poorly

Relientk771735d ago

Ugh Musashi: Samurai Legend is so meh. Don't understand how you can go from Brave Fencer Musashi to that. I really want a Brave Fencer Musashi HD Remake or a true sequel. It's one of the best games I've ever played.

130°

Banjo-Kazooie Composer Grant Kirkhope Says Nuts & Bolts Should Have Been a Different IP

Grant Kirkhope, the composer of Banjo-Kazooie: Nuts & Bolts, explains what he thinks the issue was with the often-criticized Xbox 360 title.

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dualshockers.com
gangsta_red1752d ago

I actually liked it for what it was. But then again I'm not a Banjo fan. I actually hated a lot of the N64 style games that all followed the same Mario 64 style. Except for Conker.

IRetrouk1752d ago

I really enjoyed this game, the building was fun, I thought it was a well made platformer.

Vits1752d ago (Edited 1752d ago )

I kind of agree. The game had many new ideas that would have worked better in a new IP as people wouldn't be so upset that Nuts & Bolts played so differently from the older titles.

PhoenixUp1752d ago

I seriously hate how angular the redesigns are for so many of the characters in the game

The X06 trailer built people’s hopes only for the final release to ruin those dreams

-Foxtrot1751d ago

Damn right it should have

Can we just get Banjo Threeie and write this game off as Kazooies bad dream or something. An in game joke.

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